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Guild Management SimulatorNewsSmall patch
Game update

Small patch

Guild Management Simulator · published 3 Sep 2026, 20:57 UTC

All newsPlayers around this dateRead on Steam

Fixed an exploit where rapid clicking could queue duplicate expeditions with the same party, causing hidden extra rewards.
Fixed underfilled raids showing misleading “100% clear” forecasts and allowing tiny parties to earn full raid rewards. Raids now require at least 4 members to launch.

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Other announcements

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In-game event15 Sep 2026v0.7.5Hey Guild Masters! v0.7.5 is the Member Identity Update . The goal of this update is to make members feel like distinct specialists instead of bundles of stats—and to address the feeling that choosing anything except the left skill tree was the wrong decision. All nine standard skill paths and all ten rare-path families now provide real combat behavior after investing three nodes. Standard Skil…Game update3 Sep 20260.7.4.1 - Minor FixBug Fixes in this small patch · loot preview no longer drops Veteran Rank power · recruitment empty slots should no longer stick at 0:00In-game event3 Sep 20260.7.4 Patch is live!~v0.7.4 Patch Notes Hey Guild Masters! v0.7.4 is a stability, balance, and preparation update for the upcoming Contest raid launch. This patch focuses heavily on closing exploits, improving late-game pacing, cleaning up confusing systems, and getting the game ready for Friday’s Contest premiere. New Content - Added The Splintered Seal , a new mythic raid unlocked after clearing The Starless Thro…