Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Guild Management SimulatorNews0.7.4 Patch is live!~
In-game event

0.7.4 Patch is live!~

Guild Management Simulator · published 3 Sep 2026, 08:07 UTC · build 25097070

All newsPlayers around this dateRead on Steam

v0.7.4 Patch Notes

Hey Guild Masters!

v0.7.4 is a stability, balance, and preparation update for the upcoming Contest raid launch. This patch focuses heavily on closing exploits, improving late-game pacing, cleaning up confusing systems, and getting the game ready for Friday’s Contest premiere.

New Content

- Added The Splintered Seal, a new mythic raid unlocked after clearing The Starless Throne.

- Added upcoming Contest Mode support for The Splintered Seal.

- Contest begins automatically on Friday, September 4 at 6:00 PM CDT.

- Contest lasts for 21 days.

- Week 1 clears earn an additional First Oath banner stamp.

- Added new Contest cosmetic rewards

- Added a secret easter egg. Try to solve it!

- Added a Discord invite link to Settings → About & Support.

Balance & Progression

- Barracks upgrades now increase roster capacity from 4 → 8 → 12 → 18.

- Mythic+ frontier clears now advance only one key level at a time.

- Mythic+ key progression is clearer and currently caps at Key 20.

- Combat Power now weights stats differently by role:

  • Tanks no longer gain inflated PWR from defense/HP.

  • DPS value attack more heavily.

  • Healers value healing more heavily.

- Legendary and Exotic subclass bonuses were toned down so chase recruits stay exciting without becoming wildly overpowered.

- Provision costs now scale by mission type:

  • Encounters use base provision costs.

  • Dungeons cost more.

  • Raids cost the most.

- Guild Events now use weighted mission progress instead of raw mission count:

  • Encounters add a small amount.

  • Dungeons add more.

  • Raids add the most.

- A cooldown also prevents short-mission event farming.

Exploit Fixes

- Fixed refined gear keeping boosted stats while losing refine count after equip/unequip.

- Hiring a recruit no longer resets the paid reroll cost ramp.

- Recruitment reroll costs now slowly cool down over real time instead of being permanently punishing.

- Guild Events can no longer be rapidly farmed by repeating short missions.

- Guild Market shipments and weekly stall items remain one-per-week and are no longer an infinite supply faucet.

UI / Clarity Improvements

- Added clearer explanations for:

  • recruit stars

  • passive subclasses

  • Mythic/Exotic path tags

  • skill points

  • gear identities

  • refining

  • raid party size

  • provisions

  • market limits

  • raid intel

- Recruitment now better explains candidate quality, subclasses, traits, and rare trainable paths.

- Skill tree text now explains that members earn 5 base skill points at levels 2/4/6/8/10.

- Loot and gear explanations now better describe role-weighted power and off-role gear behavior.

- Guild Chronicle now shows Guild Event decision progress instead of only raw clear count.

- Loot inspector keeps Sell / Salvage / Refine actions pinned while scrolling item details.

- Expedition reports now repeat the mission shown on the report, even if another team launched afterward.

Bug Fixes

- Fixed expedition repeat targeting the wrong mission in some cases.

- Fixed refined item data not being preserved correctly through equipment changes.

- Fixed members receiving an extra unspendable skill point.

- Fixed several confusing or outdated Codex explanations.

Thank you to everyone testing, breaking things, and sending feedback. v0.7.4 is a big cleanup step before Contest goes live. Good luck in The Splintered Seal.

More from Guild Management Simulator

Other announcements

All news
In-game event15 Sep 2026v0.7.5Hey Guild Masters! v0.7.5 is the Member Identity Update . The goal of this update is to make members feel like distinct specialists instead of bundles of stats—and to address the feeling that choosing anything except the left skill tree was the wrong decision. All nine standard skill paths and all ten rare-path families now provide real combat behavior after investing three nodes. Standard Skil…Game update3 Sep 2026Small patchFixed an exploit where rapid clicking could queue duplicate expeditions with the same party, causing hidden extra rewards. Fixed underfilled raids showing misleading “100% clear” forecasts and allowing tiny parties to earn full raid rewards. Raids now require at least 4 members to launch.Game update3 Sep 20260.7.4.1 - Minor FixBug Fixes in this small patch · loot preview no longer drops Veteran Rank power · recruitment empty slots should no longer stick at 0:00