Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
UNHUMANNewsDepth Pressure II: Tempo
In-game event

Depth Pressure II: Tempo

UNHUMAN · published 30 Aug 2026, 01:22 UTC · build 25016057

All newsPlayers around this dateRead on Steam

Depth Pressure II: Tempo

The Abyss pushes back (CL 25,000+)

  • Depth Pressure v2: past CL 25,000 enemy HP doubles every 250 CL until 30,000, then every 500 CL. Your wall is where your build stops one-shotting.

  • Hit floor: enemy hits past 25,000 deal at least 3-15% of your max HP.

  • The Underlord (claims above 25,000): 2.5x HP, CHARGE hits for at least 3x the floor.

  • First Strike: capped at 80% of your current HP, limbs and stomach only, always before stuns.

  • New PRESSURE readout in the raid HUD + DEPTH PRESSURE row in the CL panel.

  • Loot scaling unchanged. Damage curve past 25k stays linear for now; I will tune it with your data. (raid summaries are written to raidlog.json in your profile folder; send me yours on Discord)

Tempo

  • Signal Overclock / Time Fragment are a real 2x: enemy cadence, reloads, looting, extraction, medkits, bullet travel, deploy countdown. Default raids untouched.

  • No 300 ms wait after kills; Blink Hunter teleports instantly on kill. First shot of every fight fires immediately.

  • Search speed and medkit bonuses had hidden 1 s / 600 ms floors (bonuses past ~70-80% did nothing). Floors are 150 ms now.

  • Raid summary shows RELOAD time.

Fire rate is real now

  • Above ~600 RPM the next shot waited for the bullet to land. Fixed: scheduled from the moment you fire. The hidden 2,400 RPM cap is gone.

  • Visuals throttled to ~30 tracers/s, damage numbers merge, the killing blow always shows.

  • Heat per shot is unchanged: very high RPM overheats faster in long fights.

Performance

  • Fixed a per-fight VFX leak (main cause of late-raid / overnight Abyss slowdowns).

  • Enemy markers no longer pulse; flat frame rate in big raids.

  • Dead markers removed, no inventory rebuild per kill, particle cap, HUD badge flicker fixed.

Fixes

  • ABYSS DEPTH leaderboard no longer stops at 20,000; your depth is re-submitted automatically on next launch.

  • NO SAFE HAVEN now unlocks.

  • Backpack/rig: items can no longer be rotated or placed out of bounds (the overlap trick). Existing inventories are untouched.

  • Game opens on the monitor you picked in Options.

  • HP text and damage numbers use K/M/B/T.

  • Combat text readable in fast raids (stacked repeats, minimum on-screen time, quiet farming mode for routine procs).

  • Enemy nameplate shows HP numbers.

  • New options: Ground Drops (hide drops on the map) and Drop Effects (no drop flashes/particles/flicker/pulse).

  • Chinese: 7 player-reported fixes.

  • ESC on the NO WEAPON / LOW VITALS deploy warning now cancels it (could start a ghost raid behind the hub).

  • Some VFX could appear in the top-left corner of the screen; fixed.

  • TR / RU / ZH updated.

Known

  • INSANITY LAYER stops around 5,050: enemy HP reaches the engine's number limit. Fix planned.

Next

  • QoL updates, more localization, more content.

More from UNHUMAN

Other announcements

All news
Game update14 Sep 2026Hotfix: freeze in Spanish, French and PortugueseHotfix (v1.0.5) · Fixed a freeze in Spanish, French and Portuguese when opening screens with stat lines such as Mastery, the skill tree and item details. · Fixed some translated labels being re-translated into the wrong word in German, Polish, Russian and Korean. · No gameplay or save changes. Thanks to @Frozen for reporting this with a detailed write-up. If you spot a translation mistake, plea…In-game event14 Sep 2026Language Pack: 8 new languagesLanguage Pack (v1.0.5) · 8 new languages: Japanese, Portuguese (Brazil), Spanish (Latin America), Korean, Traditional Chinese, French, German and Polish. Pick yours in Options > Display. · Simplified Chinese now translates gear tier names too, and long labels in every language fit their buttons better. · Locked and terminal spots open on their own with bonus loot, the lockpick and hacking minig…Game update11 Sep 2026Hotfix 4: save storage fix, mining rig capHotfix 4 (v1.0.4) · Mining rigs take far less save space, fixing the "save storage full" problem. · Mining rigs are now capped because of that save problem. Existing rigs above the cap keep working. · INSANITY LAYER leaderboard cap raised. · Armor stat label was mistranslated as "arm" in TR / ZH / RU, fixed.