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Carnholt PlaytestNewsPatch note : 08 August 2026
Game update

Patch note : 08 August 2026

Carnholt Playtest · published 8 Aug 2026, 11:01 UTC

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With this patch, I'm mostly trying to fix some bugs, add some quality of life improvements and polish a few things.
My next goal for the game is to add a new screen when starting the second floor, some unique visuals for the second floor and a more in-depth progression system.
I'm also working on some new illustrations to replace some reused art assets.

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Game update15 Sep 2026Patch note 15 September 2026 : Open BetaThis should be the patch for the open beta Improved Progression system · Progression has been reworked and allows you to unlock some companions · A confirmation screen has been added, allowing to see the cards Quality of life · Enemies should be easier to spot during battles · Enemies will be highlighted in red when playing spells · You can now deselect creature by clicking on them again · Rang…Game update4 Sep 2026Patch note 05 September 2026Localization · This patch introduces French and Korean localization. Those are not yet complete and bugs/spelling might appear. Quality of Life · Spell cards should be easier to spot at a glance with a reworked card frame. The goal is to give them a different silouhette. · Enemy life and attack has been changed to white and a dark VFX has been added to their frame to make them easier to spot. ·…Game update29 Aug 2026Patch note 29 August 2026- Reworked Companion : Udreak -> Allies can Feast on Ruin. Feast : Gather the Night 2 and apply 2 Ruin to a random enemy. Udreak should feel less clunky and more satisfying. Picking card with ruin will become less important/ - Reworked Companion upgrades : Sharik, Upgrade 2-> Scavenge : Get +2 Attack this turn and gain 1 Mana. Whenever you cast a spell, gains +1 speed this turn. The goal of thi…