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MetamancerNewsMetamancer Patch 1.02
Game update

Metamancer Patch 1.02

Metamancer · published 18 Jul 2026, 20:05 UTC

All newsPlayers around this dateRead on Steam

Gameplay

  • The game now has methods for avoiding dead ends when entering a new map. The game will fill certain holes in the map, and will move the player to the nearest pathable location along the entry axis.
  • Fixed a bug with melee hemorrhage not applying tick damage. Bleed now deals damage each turn and uses the same DOT damage numbers as fire.
  • Chained enemies should now be pulled into the singularity center as the chain jumps. Previously the pull only ran on a secondary chain path that often never fired; it now applies during the full detonation phase.

    Inventory & UI

  • Highlighting armor or weapons in the backpack now color-codes stats vs. what’s equipped: green if better, red if worse (quality, stats, abilities, GPU proc).
  • When the player hovers over an equipment item in their backpack it will open the dropdown for what the player already has equipped so they can more easily compare stats.
  • The equipment panel now shows more item info for equipment.


    Save & Load

    • Maps are regenerated from seed on load, but blended biomes weren’t always recreated with the same parameters. We now store the full blend data when a map is first generated, so reloading (or cache eviction) should put you back in the correct biome.
    • The in-game player and the equipment panel could look different after a load. Both now rebuild from the same saved customization data on load.
    • Fixed a bug with entity positions. If the window size differed at load time, things could land slightly off-grid.
    • Saves now record tile size, and positions are re-snapped to the grid on load.
  • More from Metamancer

    Other announcements

    All news
    Game update3 Aug 2026Metamancer Update 1.10Metamancer will be part of the 2026 Steam Cyberpunk Festival starting on Aug. 3! With the launch of the festival, Metamancer is rolling out a new patch that adds two new biomes (the Verdant Jungle and Cryogenic Archive), new melee weapon abilities, a location-based procedural lore system and adjusted game balance. The new biomes include 12 new procgen tile types The Cryogenic Archive is a corpo…Game update17 Jul 2026Metamancer Patch 1.01Thank you to everyone who purchased Metamancer for the 1.0 release. This patch addresses a few bugs and reported issues. · Graphics, audio, and control settings are now saved and restored between sessions — resolution, scaling, fullscreen, font preferences, music/SFX volume and mute states and custom keybinds. · Added a proper windowed mode: the game opens in a centered, draggable window with a…Major update13 Jul 2026Metamancer Official 1.0 Release!The wait is over! After nearly a year in development, Metamancer is leaving Steam Early Access for its 1.0 release on Monday! I want to thank everyone who purchased the game while in Early Access! We are incredibly grateful to everyone who played during Early Access and helped shape the game into what it is today. If you haven't grabbed your copy yet, there will be a 34% off promotion for the 1…