
I originally planned to start the playtest a bit earlier this month, but since this is a co-op horror game, communication is everything. I decided to take a little extra time to fine-tune the voice chat and overall co-op stability. In a game where hearing your friends scream in panic is half the fun, I really wanted to make sure those screams actually go through properly!
To make up for the short playtest delay (and to get as much feedback as possible), I'm opening up the playtest to pretty much everyone who applied. Get ready for a chaotic, fast-paced test phase starting very soon.
With August 12th, 2026 just around the corner, I'm entering the final stretch and this playtest is going to be super crucial. Just a heads up: since this is a test build, you will definitely run into some weird bugs and rough edges. The whole point of this test is to catch these issues now so they can be fixed before the official release.
Presskit Website
Green Vector Games