EULA ~2026 Human Creativity Report~ · published
Every piece of feedback you shared has been a tremendous help in deciding how we can improve the game going forward.
We’ll continue to listen closely to your feedback and keep working to make the game better.
Based on everything we’ve received so far, we’ve identified the following areas for improvement:
Adjust the frequency and placement of the a cappella sequences
Rework the scope and pacing of Chapters 7 and 14
Adjust how often Giraffe appears
Strengthen the game’s thematic focus and its exploration of creative work
Expand Ai and Koi’s roles and storylines
Rebalance the amount of memes and comedy
Expand the story overall
Add post-ending story content
Add support for more languages
Over the weekend, we discussed how best to incorporate this feedback. We are now preparing follow-up updates according to the roadmap below.
BGM
Adjust the frequency of the a cappella sequences
We plan to limit the a cappella sequences primarily to comedic scenes and revise where and how often they are used.
Story
Rework the scope and pacing of Chapters 7 and 14
Adjust how often Giraffe appears
Expand Ai and Koi’s scenes and storylines
Further explore creative work throughout the story and in the endings
Rebalance the amount of memes and comedy
We plan to reduce their overall share by adding more serious story content.
Add post-ending epilogues
We plan to polish and release some previously scrapped stories packed with the scenario writer’s personal indulgences.
Add support for more languages
This roadmap reflects our current plans and may change as development progresses.
We’ll do our best to bring these updates to you as early as possible!
If anything changes, we’ll let you know through a future announcement.