Hi everyone!
We've just dropped a brand new demo update with a bunch of big changes & bug fixes, but the biggest thing is we've added a BRAND NEW monster!
Now you've got even more hands to play, so use them wisely! Have the nuts ready... or maybe an acorn? Or maybe, some tree sap might just do the trick...
We've also made some major networking updates, so you should now feel a great improvement with connectivity in games, and fix a lot of network related crashes and softlocks. Alongside this, we've dropped a bunch of bug fixes, balancing & quality of life updates. Thanks again to our brilliant community for all the reports & feedback, and keeping a keen eye out for us!
Since the demo was released on June 7, I’ve been trying to fix the network-related issues (crashes and softlocks).
I’ve spent a lot of time pushing the game to its limits (which were pretty tight, to be honest) and I’ve realized two things:
The code I was using was starting to become outdated (I started working on the network feature two years ago)
My code was poorly optimized. Since this is my very first game and I'm the only developer working on this project, that doesn't help me much, and unfortunately, I expected to make some mistakes.
Long story short, I migrated everything to the latest version and optimized it enough so that it no longer crashes (I hope), unlike what was happening before.
The experience should finally be more enjoyable for all players, but especially in mainland China, where the most bugs were encountered.
This comes with numerous fixes for minor bugs as you can see below, such as the “Bull Pill” bug, which was reported by many players.
New content:
A brand new monster has been added - say hello to the Squirrel King!
Networking:
A major improvement has been made to the network: the game now uses the latest Steam API, the number of packets sent has been reduced by a factor of 10 and the handling of lost data has been greatly improved. Players using a different version than the host and who attempt to join a room will encounter an error
Bug fixes:
Fixed several crashes that occurred when a player left an ongoing game - reported by @WhatIsABlissey @EnderWookie @ChadPoppins
Lobby list is now visible from up to half-way around the globe (nearby continents)
The secured gem now reduces the number of gems in your hand - reported by @Drinks
The blue pill now works as intended, as does the "Lost in Time Watcher" - reported by @Drinks@Kerry @Hitsuji
When securing a gem, combining a "Golden ticket" and a "Blessed" token no longer cuts the reward in half - reported by @Drinks @Corverean @Kerry
"Baba Yaga's" name has been updated - reported by @ShySnyLad
"Bad trip" now triggers when you encounter Ja... - reported by @omega37
The term "several" has been remplaced with "multiple players"
The term "by effect" has been remplaced with "per effect"
The text from "Maybe a sheep" right choice in spanish has been corrected
The text from "Autocracy" token in french has been corrected
The text from "Two Headed Fawn" mushroom has been corrected
Balancing:
The reward for the last door has been significantly reduced
Thank you all again for the great reception you've given Another Door - enjoy the demo, and we'll see you very soon!