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eXoSpace Combat EngineerNewsUpdate 96 - Bugfixes & VSync toggle
Game update

Update 96 - Bugfixes & VSync toggle

eXoSpace Combat Engineer · published 5 Oct 2026, 10:33 UTC

All newsPlayers around this dateRead on Steam

Changes:
- Added vsync toggle in settings.
- The game now pauses and drops input when Steam Overlay is active.
- Added configurable zoom controls.
- Added configurable camera panning controls.
- Drag-selection os no longer active while in paint mode.

Bugfixes:
- The cursor could leave the screen.
- After rewind to arrival camera would not jump to new player position.
- The scrollbar in the mercenaries panel would not stick to the side.
- Pray & Spray, Mass Murder and Scientist achievements were not always granted correctly.
- Setting joint boss group did not set joint arm boss group.
- Tutorials were not marked as completed when loading pre-update saves.
- Mirror drag-selection did not split selection correctly when entire ship was selected.
- Dragging mirrored-selected parts would sometimes make them rotate unexpectedly.
- Resource inconsistency could occur when opening or closing editor.
- Destroyed drones could trigger "all ships destroyed" event, resulting in repeated rewards.
- Quest markers could sometimes be set in hostile territory, making them impossible to complete.

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Game update9 Oct 2026Release hotfix 98This fixes two issues in the last update: - The default UI scaling was off on high density screens. - A controller could not activate buttons in combat screen in some cases.Game update9 Oct 2026Release update 97 - Improving controller support, targeting lasers and bugfixes.Another update fixing several bugs, adding two new parts and improving controller support. Changes: - Much improved controller support: duplicate mappings removed, and default mapping now works well both in editor and flight. - Can now map multiple controls to a single action. - Camera panning is by default now mapped to both WASD and arrows. - Resetting to default can now be done separately fo…Game update2 Oct 2026Update 95 - Steam Deck & Native Linux Support!This one took longer than expected, because I wanted to properly fix Steam Deck support. This involved creating a native Linux build , replacing Steam Input by built-in controller support (also to enable controllers outside of Steam) and several other things. There are probably some rough edges, but it should work much better now. Let me know if you run into issues and I'll try to fix them quic…