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eXoSpace Combat EngineerNewsUpdate 95 - Steam Deck & Native Linux Support!
Game update

Update 95 - Steam Deck & Native Linux Support!

eXoSpace Combat Engineer · published 2 Oct 2026, 15:44 UTC

All newsPlayers around this dateRead on Steam

This one took longer than expected, because I wanted to properly fix Steam Deck support. This involved creating a native Linux build, replacing Steam Input by built-in controller support (also to enable controllers outside of Steam) and several other things. There are probably some rough edges, but it should work much better now. Let me know if you run into issues and I'll try to fix them quickly.

Some work on improving the onboarding of new players is also done: updated tutorials, added several familiar hotkeys, and a long-requested mirrored editing of multiple selected parts!

Changes:
- Replaced steam input with built-in controller support, fixing several issuea and allowing the game the run with controller support outside of steam.
- Complete overhaul of the tutorials. They now contain more steps with clearer explanations, and should help new players get up to speed more easily.
- Mirroring mode now works for selected parts. After working with it for some time I can say it's a huge quality of life improvement.
- Editor drag-select now also works when starting from part placement, AI and details modes.
- Added support for using CTRL+C and CTRL+V copy paste, in addition to ALT copy.
- Added a warning on start if available disk space is low or no write access was available.
- Added direct value entry to danger level selection.
- Reduced reputation impact of being out of fuel in a faction's territory.
- Increased drops lifetime to 1 hour.
- Game now auto pauses on controller disconnect.
- Steam virtual keyboard now opens on text entry on Steam Deck.
- Added a new independent dreadnaught.

Bugfixes:
- Modding encounter and mission texts made them end up in built-in texts instead of shipped with mod.
- Distress or conflict rewards lost on death.
- Trader blueprint changes after rewind.
- Energy warnings were missing for higher-energy consuming weapons on drones.
- Workshop uploader wiped all ship preview images.
- Editing hangar design costs did not take crew modifiers into account.
- Drone preview image was not always generated.
- Rhombus-4 thruster could attach parts to its hot end (fixing this may break some of your designs, sorry about that!).
- Control hints blocked clicks.
- Missing encounter (empty scene) did not spawn mercenaries.
- Out-of-fuel encounter did not return to the same encounter it started from.
- Ferroform staging area encounter would spam reinforcements and popups.
- Rewind to arrival sometimes sent player ship too far back from area border.
- Enemy reinforcements could spawn on top of the player.
- Part info for projectile hitpoints was incorrect.
- Quickly re-opening editor after accepting changes reverted the changes.
- Could open editor or star map while jumping, making cursor disappear.
- Several possible causes of crashes.

More from eXoSpace Combat Engineer

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Game update9 Oct 2026Release hotfix 98This fixes two issues in the last update: - The default UI scaling was off on high density screens. - A controller could not activate buttons in combat screen in some cases.Game update9 Oct 2026Release update 97 - Improving controller support, targeting lasers and bugfixes.Another update fixing several bugs, adding two new parts and improving controller support. Changes: - Much improved controller support: duplicate mappings removed, and default mapping now works well both in editor and flight. - Can now map multiple controls to a single action. - Camera panning is by default now mapped to both WASD and arrows. - Resetting to default can now be done separately fo…Game update5 Oct 2026Update 96 - Bugfixes & VSync toggleChanges: - Added vsync toggle in settings. - The game now pauses and drops input when Steam Overlay is active. - Added configurable zoom controls. - Added configurable camera panning controls. - Drag-selection os no longer active while in paint mode. Bugfixes: - The cursor could leave the screen. - After rewind to arrival camera would not jump to new player position. - The scrollbar in the merc…