Hello everyone! This Demo update introduces new archetypes and forging progression, along with improvements to stages and the overall combat experience.
Important Notice
This Demo update upgrades the save format and is not compatible with saves from previous versions.
After updating the Demo, you will need to reset your save when prompted. This will erase your game progress, inventory, talents, forging progress, and story records. Please keep this in mind before updating the Demo.
Archetypes & Combat
- Added a new One-Handed Weapon specialization with two paths: dagger combos and the one-handed sword's “Sword Mark” mechanic.
- Reworked the Two-Handed Impact archetype: build “Suppression” to obtain “Heavenfall.” Heavenfall can now hit all enemies.
- Strengthened the Blood Pact and Rage archetypes, with improvements to their card and talent loops.
Forging System
- Added the Forging Progression Tree, featuring socket progression, reforging enhancements, material preservation, and Master Techniques.
Stages & Features
- Improved the tutorial stage, selected maps, story content, shops, and reward configurations.
- Added a “Pick Up All” option to the loot screen.
- Added Spanish and updated multilingual text and UI layouts.
Visuals & Audio
- Added low-health screen feedback and ambient ash effects.
- Improved combat effects, camera presentation, and background music.
Bug Fixes
- Fixed recently reported issues involving save recovery, map display, resource collection, forging, the Devour flow, and UI interactions.
Thank you for playing and for all your feedback!
A Little Easter Egg
We have also added an intriguing new NPC. You can choose to challenge and defeat him for an unexpected reward—but be warned: he is extremely tough.

Good luck~!