救救我,勇者大人! · published

Heroes, a new Demo update is here!
This update brings more choices to combat: turn the tide with Devour, combine oaths to create powerful combat cards, and discover new weapon and equipment combinations. Wind Village also returns with updated characters, clues, and battles.
Dealing damage to an enemy’s health fills your Devour gauge. Once it is full, choose your next enhancement from three random options.
There are currently 9 effects, including card enchantments and immediate abilities. You can choose enchantment targets from several card zones to prepare your next move.
We have also added a Devour gauge display, flying blood-spirit effects, an enchantment selection interface, and visual feedback on cards to make each enhancement easier to follow.
The reworked Blood Pact build revolves around 7 oaths. Blood Oath randomly activates unlocked oaths, granting abilities such as extra damage, reflected damage, increased damage at low health, and repeated effects.
Experiment with different oath combinations to find your own way to fight.
We have adjusted talents across builds so they can come together earlier and show their distinct combat styles sooner.
The standard forging pool now includes more modifiers, opening up clearer paths for combining different weapons and armor.
We have also adjusted how forging proficiency points are awarded and how progression unfolds, and improved the blacksmith tutorial and access to the forge. Modifier lists now include short descriptions and hover details, while equipment and material lists support pagination for easier browsing and comparison.
The investigation clues throughout the Wind Village chapter have been reorganized.
More characters now respond to the evidence you have gathered, the choices you have made, and the battles that have already taken place. Keep investigating, accept the terms of a partnership, or choose a direct confrontation.
The chapter’s exclusive equipment rewards have also been expanded and adjusted. Return to Wind Village and see what you uncover this time.
Powerful enemies now have their own move cycles and mechanics to respond to. Watch their actions and decide when to attack and when to hold on to your cards.
The Bee Queen’s hurricane is now split into an opening spin and a follow-up attack, with a window to act between them. The Priest battle gains a new phase, bringing new pressure to the fight.
We have also adjusted the stats of several bosses and regular enemies, and fixed some combat prompts and resolution issues.
The map now lets you jump to rooms you have already reached, making it easier to return and explore.
We have also added exit icons and adjusted the map and information displays to make routes and relevant details easier to read.
Come back and try new combinations, and share your builds, discoveries, and any issues you encounter.
Thank you to every hero who has played and shared feedback!