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HALFTIME ManagerNewsHALFTIME Manager 1.0.20 + 1.0.21
Game update

HALFTIME Manager 1.0.20 + 1.0.21

HALFTIME Manager · published 26 Aug 2026, 13:13 UTC · build 24949587

All newsPlayers around this dateRead on Steam

Some Minor Changes and Fixes

  • A board sponsor now delivers exactly the benefit printed on it. Before, the second partner from the same trade counted only half and the third a quarter, and nothing anywhere said so: a main sponsor and a board with +6% TV money each came to 15 instead of the 18 percent you could read off them.

  • From the second season on, the season forecast stood still. It showed last season's season-ticket money and never moved again, whatever you did with price, share or discount. Now it follows the sliders again, and you can see before kick-off what your plan brings in.

  • In the simple top-down view, the goal net from the stadium view was drawn at an angle across the picture whenever the ball was in the goal or flying over it. It is gone.

  • If a tier in your world has several sections, every applicant used to come from the first one. In a tier 4 with A, B and C, nobody from B or C ever applied, and a club you founded yourself always landed in A. Now all sections count, and your club replaces the weakest club in the whole tier.

  • The welcome message was three generations old in all five translations and literally showed {season} instead of the year. On top of that, 16 places where the German text spelled "Groesse" instead of "Größe", empty brackets in the world editor and a warning that fell apart with two names in it.

  • 35 hints tightened across six languages: the aphorisms are out, every fact stays. And 358 dead translations removed from every language pack.

  • The fan bond is called the same thing everywhere now. In English the very same number was labelled "Loyalty" on one screen and "Fan bond" on another.

Tell me what you notice.

More from HALFTIME Manager

Other announcements

All news
In-game event9 Sep 2026HALFTIME Manager 1.2.0This one is about a question the game never asked before: why should a good player stay at your club of all places? Players make demands From strength 65 a player looks at what your club has. Nine demands, rising from the medical department to the players' lounge. Between 65 and 78 it is soft: every unmet demand costs you nine percent in wages. He still signs, just for more money. From 79 no am…In-game event5 Sep 2026HALFTIME Manager 1.1.7Almost everything here comes from your feedback Training · The readout showed only half the week : "+7.7 fitness" was the training plan, the -8 to -16 points a match costs appeared nowhere. Now the whole week is there, net. · Hard training made players fitter instead of tiring them: intensive sessions recovered 93% better than relaxed ones. · You can hand the training over to your coach, within…In-game event3 Sep 2026HALFTIME Manager 1.1.3The biggest update so far. The world is now really the world, the game speaks 28 languages, and player development has been rebuilt from the ground up. The whole football world · 53 countries become 128 , and two shipped worlds become six: next to the two European ones there is now South America, North America, Asia with Oceania, and Africa. Every country brings its own names, sponsors and club…