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Vibin' & Survivin' PlaytestNewsPlaytest is live
Steam news

Playtest is live

Vibin' & Survivin' Playtest · published 21 Aug 2026, 08:30 UTC

All newsPlayers around this dateRead on Steam

The playtest is open.

WHAT'S IN THIS BUILD

This is v0.25.0, and the arenas are new. Every round now takes place in a

bounded space with its own look, scattered obstacles you can take cover

behind, and — from round 6 — hazards that escalate as you go: destabilising

floor tiles, then discharge pylons that arc lightning between themselves,

then rotating firewall beams. Rounds 21+ get a corrupted arena that glitches

and tears.

The ship also handles differently: it banks and turns into its facing now

instead of snapping around.

HOW TO TELL US THINGS

🐛 Bug Reports — anything broken. There's a button in game (Settings →

About) that fills in a report for you, including any errors it recorded.

Please read the pinned thread first, it takes a minute.

💡 Feedback & Suggestions — anything that works but feels wrong. Balance,

pacing, whether the new hazards are tense or just annoying. This is the

stuff we can't test ourselves.

📋 Known Issues — we keep this current. Check it before reporting.

WHAT WE'RE MOST UNSURE ABOUT

Honestly: whether the bounded arenas are an improvement. They're the biggest

change here and the one we're least certain about. If they feel cramped, or

if the walls ruin how you like to play, we want to hear that plainly.

Same for the firewall beams on rounds 16+ — a hazard that never switches off

is hard to balance, and we'd rather find out now.

See you in there.

More from Vibin' & Survivin' Playtest

Other announcements

All news
Game update13 Sep 2026v0.32.2Vibin' & Survivin' — v0.32.2 - Chaos Wave Directives & Round Wagers Overhaul Released 2026-09-13 This update delivers dedicated onboarding tutorials and live Canvas simulations for all three milestone Chaos Waves (Rounds 5, 10, and 15), paired with a comprehensive overhaul of the Round Wager system featuring partitioned reward groups, high-precision stat bullet displays, full-width responsive c…Game update13 Sep 2026v0.32.1Vibin' & Survivin' — v0.32.1 - Touchscreen Ergonomics, Telemetry & Controls Maintenance Released 2026-09-13 This maintenance update brings substantial accessibility and control refinements across mobile, handheld, and high-resolution displays following the v0.32.0 release, alongside critical combat telemetry layout and boss encounter safeguards. Improvements & Fixes · Credits Touchscreen Contro…In-game event11 Sep 2026v0.32.0Vibin' & Survivin' — v0.32.0 - Kinetic Arsenal, Visuals & Audio Expansion Released 2026-09-11 Welcome to v0.32.0 , the Kinetic Arsenal, Visuals & Audio Expansion ! This massive milestone update delivers tactile kinetic reworks across the arsenal (drop-pod impacts, aeromechanical banking, laser targeting, 3-hit sword combos, and bullet reflection), vibrant cel-shaded weapon art, procedural shock…