Strikers Club · published · build 24539376
Alongside improvements to our server-side anti cheat, we have added a client-side anti-cheat (EAC) to further strengthen the game against cheating.
Added the ability to rebind controls on controller
Matchmaking leave bans. Leaving matches repeatedly results in matchmaking bans.
If your account is banned, it will now tell you when it expires when logging in
Created a new "Camera" settings tab, moved some settings there and added "Reduce Motion" which stops camera shake and dynamic FOV
Buffed the stepover distance from 285 to 400 to provide a small speed boost
Kicking at the same time no longer combines forces, it will never go faster than the hardest kick
Moved the locker room lights to improve visibility of your character
Trying to queue while a player in your party is in a match is prevented and tells you who is in a match
Custom games no longer lock your team, but highlight the team you selected in the lobby instead
Tweaked the matchmaker to prefer new matches over backfill and better search when your rating is high
Reduced screen shake while rushing
Improved (temporary) connection loss handling
Added a connection warning when you have high packet loss or > 150 ping
Added skate helmet
Added retro long sleeve jersey
Added Sports Snood
On Low graphics, grass is removed completely, boosting FPS a lot for PCs with low specs
Fixed lag spikes occasionally blocking your ability to sprint for the remainder of the match
Fixed an issue that would prevent you from selecting a team in custom games sometimes
Fixed several crashes on the client and server
We launched a bugfix patch soon after this one fixing the following:
Sprint could get stuck, draining stamina continuously
False positives caused the anti cheat to kick innocent players (no account actions)
Kick/dribble charges were unintentionally weaker
Fixed warmup accidentally contributing to match stats
Ranked: A lot of these fixes and improvements pave the way for ranked. It is the most requested feature and we want to introduce it in a meaningful way by providing a good and stable foundation first. Keep in mind the game has only been out for just over 2 weeks and we are 1 programmer and 2 artists. We are working as fast as we can, which you can see by the multiple updates in this time. More coming soon. Thank you.
GLHF