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JOHN GLEEP PlaytestNews0.4.1 Patch
Game update

0.4.1 Patch

JOHN GLEEP Playtest · published 29 Jul 2026, 18:00 UTC

All newsPlayers around this dateRead on Steam

Additions:


- Farmlands across planets (Cosmetic only, Inspired by SebastianLeague's latest Coding Adventure)
- New "Boost Recharges Beam" reminder that shows in specific situations, once-per-level. You can toggle this reminder off in Options

Adjustments:


- Warning shows the first time you try to skip Gadget Repair on a new save
- Minimum brightness enforced on UFO color customizations

Fixes:


- Prevent pause menu surrender during tutorial
- Fixed exploit to bypass surrender by pressing Help button
- Fixed missing icons in latest Gadget additions
- Fixed bug where 3 Card Monte cards would occasionally stack atop one another
- Fixed rare bug where buildings in simulation mode would be missing
- Fixed rendering issue where Captain Missile level terrain was bright white

More from JOHN GLEEP Playtest

Other announcements

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Game update14 Sep 20260.7.2 PatchAdjustments: - Reduced base cost of Gear from 200 -> 50 Balance: Nerf: - Increased price of Card Counter from 500K -> 1M - Increased price of Combo from 500K -> 1M - Increased price of Counterfeit from 200K -> 500K - Increased price of Twister from 100K -> 250K Performance: - Optimized Explosion VFX (GPU Improvement) - City Spawning is now threaded like Vegetation (CPU Improvement) - City Destr…Game update11 Sep 20260.7.1 PatchAdjustments: Malfunctions - Impossible to get malfunctions on first system in new save - Added reminder to fix Globule Shop - Added "Buy" text inside Bettor Ball buy button Galaxy Events - Gadgets collected are automatically equipped - Reworked credit losses to scale with system (originally too punishing to wealthy players) - System payout scale exponent bumped up slightly - Slight UI adjustmen…In-game event7 Sep 20260.7 UpdateHi everyone! I'm pleased to announce the FINAL major update to the JOHN GLEEP public playtest. It includes a huge amount of additions and changes, with still more to come! Before we get into the changelog, there's a bit of news to share. First, this build is pretty close, in terms of content, to what the Demo will look like - so by playing, reporting issues, and letting us know what you think,…