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JOHN GLEEP PlaytestNews0.7.2 Patch
Game update

0.7.2 Patch

JOHN GLEEP Playtest · published 14 Sep 2026, 17:54 UTC

All newsPlayers around this dateRead on Steam

Adjustments:


- Reduced base cost of Gear from 200 -> 50

Balance:


Nerf:
- Increased price of Card Counter from 500K -> 1M
- Increased price of Combo from 500K -> 1M
- Increased price of Counterfeit from 200K -> 500K
- Increased price of Twister from 100K -> 250K

Performance:


- Optimized Explosion VFX (GPU Improvement)
- City Spawning is now threaded like Vegetation (CPU Improvement)
- City Destruction SFX changed from OGG to WAV files (CPU Improvement)
- Camera shake calls are limited per frame (CPU Improvement)
- Missile audio calls are pushed to a queue (CPU Improvement)
- Optimized Traffic (CPU Improvement)
- Modified Evolved Card Counter feedback to prevent lag spikes

Fixes:


- Fixed planet tutorial replaying during simulation mode
- Fixed description issue with Evolved Hotel
- Fixed Reset in Casino Editor not removing pee puddles

More from JOHN GLEEP Playtest

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Game update11 Sep 20260.7.1 PatchAdjustments: Malfunctions - Impossible to get malfunctions on first system in new save - Added reminder to fix Globule Shop - Added "Buy" text inside Bettor Ball buy button Galaxy Events - Gadgets collected are automatically equipped - Reworked credit losses to scale with system (originally too punishing to wealthy players) - System payout scale exponent bumped up slightly - Slight UI adjustmen…In-game event7 Sep 20260.7 UpdateHi everyone! I'm pleased to announce the FINAL major update to the JOHN GLEEP public playtest. It includes a huge amount of additions and changes, with still more to come! Before we get into the changelog, there's a bit of news to share. First, this build is pretty close, in terms of content, to what the Demo will look like - so by playing, reporting issues, and letting us know what you think,…Game update22 Aug 20260.6.6 Performance PatchHighlight of this patch is significant performance boost across all aspects of the game. Various lighting and shader optimizations should reduce GPU Usage, keep frame rates steady, all without compromising the style of the game. Using my own system as a benchmark, here are the various frame time improvements per scene: Title: 330% Faster Intro Cinematic: 215% Faster Hub: 150% Faster Planets: 32…