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Eclipse Blade DemoNews[Eclipse Blade - Monthly Devlog] #2
In-game event

[Eclipse Blade - Monthly Devlog] #2

Eclipse Blade Demo · published 7 Jul 2026, 19:01 UTC

All newsPlayers around this dateRead on Steam

[Development Updates]

Tutorial Stage Complete

  • The tutorial is now a standalone stage. After a short and straightforward introduction to the basic controls, players can jump straight into the actual game with the essentials already in mind.

New Harbor Stage

  • Work has begun on the Harbor stage.

New Environmental Mechanics

  • Crushing Trap

    A classic crushing trap has been added. Unlike spikes, it only kills the player when they're crushed between moving surfaces.

  • Updraft

    Strong updrafts keep the player airborne, making it impossible to land while inside them. Jumping as you enter an updraft gives you extra height.

Full Dialog + Intro/Outro System

  • The in-game cutscene framework is now fully functional, including camera movement and effects, dialog, multiple animations, and timeline support. A simple but flexible system for creating intros, outros, and adding a bit of storytelling to the game.

New Enemies

  • Spiked Shield Enemy

  • Drone

👇 If you'd like to follow more development updates, you can also find me here:

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Announcement30 Aug 2026Eclipse Blade Demo Coming Sep. 4I’m really excited to announce that the Eclipse Blade Demo will be available on Steam on Sep. 4! The demo includes the full Prologue , giving you a first taste of the game’s retro ninja action, stages, enemies, and boss battle. See you on Sep. 4!In-game event17 May 2026[Eclipse Blade - Monthly Devlog] #1Hello! I'm Tz, the developer of Eclipse Blade. It has been about one month since the Steam page went live. I usually share ongoing development updates, gameplay clips, and WIP screenshots on social media. Starting today, I’ll also collect some of the key improvements, new content, and development highlights here in a regular devlog format. Thank you for checking out Eclipse Blade and supporting…