The tutorial is now a standalone stage. After a short and straightforward introduction to the basic controls, players can jump straight into the actual game with the essentials already in mind.
Work has begun on the Harbor stage.
Crushing Trap
A classic crushing trap has been added. Unlike spikes, it only kills the player when they're crushed between moving surfaces.
Updraft
Strong updrafts keep the player airborne, making it impossible to land while inside them. Jumping as you enter an updraft gives you extra height.
The in-game cutscene framework is now fully functional, including camera movement and effects, dialog, multiple animations, and timeline support. A simple but flexible system for creating intros, outros, and adding a bit of storytelling to the game.
Spiked Shield Enemy
Drone
👇 If you'd like to follow more development updates, you can also find me here: