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Codename CURE IINewsGet ready for some action, Operators...
Announcement

Get ready for some action, Operators...

Codename CURE II · published 7 Jul 2026, 16:09 UTC

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https://www.youtube.com/watch?v=PY_9yZOD9kc
After years of hard work and testing with our wonderful community, Launch Day is here; Codename CURE II will be launching July 24th! If you haven't already, make sure to Wishlist the game on Steam and join us on Discord! We can't wait to play with you all and finally get the game in your hands!

The game may be releasing soon, but that doesn't mean our work is done; we plan to continue adding content to the game over time!


Complete Objectives on Procedurally Generated maps
Fight your way through diverse environments which are procedurally generated to create a unique experience each time. Fight through sprawling sewers, dense forests, military bunkers, city streets, and more, with more environments being added over time.

Fully customize your Operators, from their Guns to their Gear

Equip your squad with a wide variety of weapons, uniforms, masks, gloves, facewear, and more. Customize your guns with various types of attachments, with each class having their own unique arsenals, all unlocked through collecting scrap - acquired from completing missions or collecting it while exploring.

Play Online, with Friends, or with our highly advanced Bots
Play with other players online, join your friends in private lobbies, or play Singleplayer with our highly advanced Bots, who equip whatever gear that you give to them in your class loadouts, giving you a fully customizable and diverse crew to complete missions with.

Engage with a variety of infected, and 'Cure' them with our diverse Gore system
From common infected, to soldier zombies, to zombie dogs, to bosses like the Disciple, with more variations being added over time, the infection has many tools at it's disposal to try and stop you, and you'll be able to respond in kind, with our fully procedural Gore system, which runs extremely cheap, even when destroying a full horde!

There's so many awesome features that we've been working on that it would be a herculean task to list them all, here; Codename CURE II is an amazing game, and we're very proud of it. The fact our small team of just two people were able to make all of this in-house has been incredible, and CURE II is the game we always wanted CURE I to be. We can't wait to play it with all of you once it comes out in July!

More from Codename CURE II

Other announcements

All news
Game update13 Sep 20261.1.1.3- attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fixGame update13 Sep 20261.1.1.2- addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe spots on Industrial Center - added an extra zone to forest campground, so that there are enough to have a unique one each wave for all possible map generations - moved a zone location icon on Industrial Center to the corr…Game update12 Sep 20261.1.1.1- addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in Industrial Center - translation updates