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Super Pixel Merge BallsNewsInterface and pixel art improvements
In-game event

Interface and pixel art improvements

Super Pixel Merge Balls · published 29 Jun 2026, 21:50 UTC · build 23968066

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Update Notes – Super Pixel Merge Balls

Hello everyone!

So... I originally made this game back in 2024 with no big expectations and absolutely zero experience hahaha. Since then, I've discovered a lot of new tools, met some amazing indie developers, and learned a ton.

With that in mind, I'm coming back to update Super Pixel Merge Balls and make it even more fun to play.

This new update brings UI improvements, redesigned ball sprites, and a few other changes.

UI Improvements

Most of these changes came directly from player feedback.

Ball Evolution Guide

I've added a visual guide to the UI showing the evolution order of the balls. This makes it easier to plan your moves and helps avoid those moments where you forget which ball will appear after merging two blue ones (for example) hahaha.

Improved Fonts & Text

Since releasing SPMB, I've been working on another project and learned a lot more about text rendering in Unity (the engine I use). One of those things was text styling, so I gave the game's fonts a little makeover to make everything look nicer... or at least I tried hahaha.

Improved Ball Sprites

I'm definitely not the world's greatest pixel artist, but I've improved a bit since then. I added some lighting and shading effects to the ball sprites, and even though it's a simple change, it gives the game a much fresher look. :D

Before:

After:

New Top Limit Indicator

I also added a line at the top of the play area to clearly show the maximum height. If the balls reach that line, it's game over. Hopefully this will prevent those unexpected "Wait... WHAT?!" game over moments hahaha.

Redesigned Play Area

The box where the balls fall has also received new artwork and is now a little wider. Let me know what you think about the new design!

Along with that, I rebalanced the gameplay by increasing the play area's size and adjusting the ball sizes to create a more enjoyable pace.

Controller Support Removed

This is one change that not everyone may like.

I noticed that pretty much everyone was playing with a mouse, so I decided to remove controller support. Keeping it was making the game's code significantly more complicated, and since almost nobody was using it, it was just making development harder for me hahaha.

Thank You!

Every one of these improvements came from feedback provided by players and curators, so thank you so much to everyone who took the time to share their thoughts.

I'm always looking forward to hearing more feedback from all of you. It would be an honor to keep improving the game based on your suggestions.

I also want to let you know that I already have lots of ideas for future updates, including new upgrades, special balls, combos, and much more. I'm already working on them, so stay tuned—more content is on the way!

Thank you so much, and I hope you enjoy Super Pixel Merge Balls!

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