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Island KeeperNewsDemo 1.2 | Patch Notes
In-game event

Demo 1.2 | Patch Notes

Island Keeper · published 19 Jun 2026, 22:31 UTC

All newsPlayers around this dateRead on Steam

Patch Notes 1.2

New Features

  • Added a map marker system. You can place up to 3 markers on the map and see 3D versions of them in the game for easier navigation.

  • Added support for movement using the arrow keys (up, down, left, right).

  • Added the ability to close the inventory with the TAB key.

Gameplay & Balance

  • Removed radioactive rubbish from the first two islands.

  • Reduced the amount required for the radioactive quest.

  • Reduced the magnet strength penalty per use.

  • Changed grass growth so it triggers and spreads more slowly.

  • Reduced fall damage from 0.06 to 0.03 per unit.

Magnetron

  • Decreased the Magnetron reset time to 3 seconds. If the magnet's inventory is full, the reset time is now 1 second.

  • Added a sound effect that plays on Magnetron reset.

  • Changed the Magnetron so it now catches all nearby rubbish after a reset. Previously, you had to move 3 to 5 meters away and then return to the rubbish.

Charging Station

  • Changed availability to between 20:00 and 05:30.

  • Increased global time during sleep from x20 to x30. Some lag may occur on low-end PCs.

Settings & UI

  • Improved the Invert Camera setting so you can adjust it however you like. Off, both X and Y, only X, or only Y options are now available.

  • Moved the Scanner Visual Effect setting from General to the Graphics category. DLSS now forcibly affects this setting due to the motion sickness it could cause.

  • Improved the Special Projects warning so it can now be closed by clicking OK or by clicking another crafting category.

  • Improved minor UI elements and text.

Fixes

  • Fixed an issue that allowed walking underwater.

  • Fixed the tutorial text that said "Press to toggle crouch" instead of "Hold."

  • Fixed an issue where the "no equipment to repair" text overlapped with repairable equipment in the crafting menu.

  • Fixed an issue where multiple clicks on the continue button in the tutorial pop-up were ignored.

  • Fixed an issue with storage interaction registration and added additional storage interaction fixes.

More from Island Keeper

Other announcements

All news
Community13 Aug 2026Devlog #3 - Automation, Resources & The Road to ReleaseGreetings, civilians of our lovely planet! There’s more than one way to save the islands. In Island Keeper , your goal is simple: clean up the archipelago and stop an environmental disaster. But how do you do it? That’s entirely up to you. Explore, collect, build, automate, and experiment with different systems to find your own way of restoring the islands. The game offers a variety of tools an…Community8 Jul 2026Devlog #2: Exploring the Depths, Submarines & OutpostsHello Keepers! Island Keeper is set on the remote Oregon Archipelago in the Pacific Ocean. The demo showed just a small part of the world you’ll get to explore in the full game. While Island Keeper has some simulation features, it’s mainly an adventure game focused on exploration. That’s why we work hard to make every location unique and interesting. You might notice that most of the game world…In-game event30 Jun 2026Demo 1.21 | Patch NotesChangelog: · Reticle color depends on the day cycle · Increased available params for mouse sensitivity (lower for high-dpi) · Slightly decreased magnet strength reduces per use · Stations and their status are now visible on the map · Signal Spheres are now visible on the Map with a description of what and how they affect it