
Work on VOIDRAVE never stops! Here's what we've been cooking:
VISUAL UPGRADES
- Every bullet type now has its own unique pixel art sprite with animation - player bullets glow cool (cyan/mint/purple), enemy bullets burn hot (red/orange/magenta). You'll always know what's yours and what's trying to kill you.
- Laser beam completely reworked - pulsing width, edge sparks, and a white-hot impact point.
- New AI-generated cosmic backgrounds for boss fights with smooth crossfade transitions.
- Drone companions got a visual overhaul with proper engine exhaust effects.
GAMEPLAY IMPROVEMENTS
- Boss Rush mode added! Every boss you defeat in campaign gets added to your Boss Rush roster. Fight them all back-to-back with mutations and shops between rounds.
- Twin boss reworked with a new Crossfire attack pattern - diagonal bullet streams that cross in the center.
- Auto-hitbox visibility - your hitbox now appears automatically when enemy bullets get close. No button press needed.
- Full leaderboard screen accessible from menu (L key / Y on controller) with Campaign Top 100, Boss Rush, and Daily tabs.
- Run statistics on Game Over: time played, favourite weapon, bombs used, overdrive count, hits taken.
- Background Dimming slider in options (0-50%) for accessibility.
More updates coming. Every wishlist helps a solo dev keep going.
See you in the void!