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Theme Park ArchitectNewsPark Studio Beta 1.0 Update 1
In-game event

Park Studio Beta 1.0 Update 1

Theme Park Architect · published 29 May 2026, 09:52 UTC · build 23468375

All newsPlayers around this dateRead on Steam

Beta 1.0 Update 1

This update is coming with tons of major new features and improvements mostly centered around coasters, but also cleaning up and adding some missing features, improving some UI elements and providing clearer controls!

This update is the first part of the Beta 1.0 updates, with Update 2 already being worked on that will be centered around accessibility for completely new players, new building features and community sharing!

New Features:

Superpowered CSV Tools

New CSV Tools are here! You can now import CSV and TSV files directly into Park Studio, and customize them to build the perfect ride!

Coaster data visualizers

New visualizers for force and speed are now toggleable and update live!

First Accessibility Pass

Some Accessibility features were added to help you get along with Park Studio's features, controls and design. More coming in Update 2!

Major Improvements:

Revamped and improved Force Editor (FVD)

The Force Editor now features more transition types, asymmetrical transitions, as well as center and tension controls!

The Force Editor is now also far more manageable as you can now edit in-between sections.

Smoother coasters and ease of use.

The default coaster editor now has a smoothing feature, on top of that, new zeroing tools were added to quickly reset your track in more controllable ways.

Switch tracks and turntables are also now more customizable!

Rivers and Lake Improvements

Rivers and Lakes will now dig into the terrain!

Building Improvements

The building system got some love too with the new "find" feature, allowing you to find the last selected item in the menu!

Full Changelog:

Deprecation:

- The continuous curvature feature has been removed and may or may not come back once I figure out if it actually has a use in some form

Bug Fixes:

- Fixed the Scale Gizmo inverting when facing away from it

- Fixed stamps and sculpting being activatable together

- Fixed support color loading

- Fixed many coaster-related bugs when deleting or adding sections around special tracks or split tracks

- Fixed coaster camera names and order

Optimizations:

- Fixed major lag spikes in dense and piece-heavy saves

- Improved and optimized support generation and rendering

- Improved coaster building performance

Improvements:

- Improved node collisions

- Improved coaster train spawning

- Improved building snapping behavior

- Switched all keybind icons to Kenney icons

- The Heartline bar can now be used to select sections

- The Scenery Paint can now paint on objects

- Tweaked default grid values

- Closing coasters will now resets blocks, trains and special tracks

- Turntables now support multi-train operations

- Added gizmo buttons to the coaster menu

- Moved support colors to the Supports tab

New:

- Added holding brakes

- Added brake release direction

Various internal improvements and bug fixes were also implemented to speed up development and allow new and exciting features to bloom, changes will be noticeable in future updates.

What's next? Beta 1.0 Update 2!

Planned additions:

Accessibility:

- Flint: Your personal assistant!

- Onboarding with Flint: Let Flint guide you step by step to build your first little construction!

- Buttons everywhere! All keyboard shortcuts will have an accompanying UI button.

- Ft & Mph localization

- Undo & Redo for all features

Coasters:

- New Special Tracks (Tilt, Elevator, Drop, and more)

- Special Track Supports (TBD)

- Changes to stations and station passes

Spline Tools:

- Major overhaul to Spline Tools

- Additional tools

- Paths

Weather & Time:

- Return of the dynamic time and weather

Community:

- Steam Workshop: Share your parks, builds, layouts and more on the Steam Workshop!

- Full Custom Media: Screens, Speakers and more with importable files!

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