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RenownNewsLaunch Date, Pricing and Charging Forwards!
Community

Launch Date, Pricing and Charging Forwards!

Renown · published 15 Sep 2025, 14:24 UTC

All newsPlayers around this dateRead on Steam

Hey, Renowners!

We're super excited to share that Renown officially enters Early Access on September 22 at 4pm BST / 11am EDT / 8am PDT for $24.99 USD with a 10% launch discount.

Following our phenomenally successful crowdfunding campaigns and the awesome efforts from both our development team and you - our amazing community - we've finally reached this huge milestone. As a small studio often operating with just three core developers, this journey has tested us in every way imaginable, yet your support has made every challenge worthwhile.

We take immense pride in what we've built together, and this is only the beginning of Renown's potential. While we know the game isn't flawless or as refined as our ultimate vision, we think we've crafted something special given our resources and tight-knit team. What we're delivering is not just genuinely entertaining, but a solid foundation that will evolve and flourish throughout the Early Access experience.

Thank you for believing in us and being part of this adventure and do be sure to check out our latest community video below.

/Jesse, Alex, Charlie & Kaz

Launch FAQ

General Questions

Q: What is Early Access? A: Early Access allows players to purchase and play the game while it's still in development. You'll get to experience the core gameplay and provide feedback that helps shape the final 1.0 launch.

Q: How much will the game cost in Early Access? A: $24.99 USD with a 10% launch discount.

Q: How long will the game remain in Early Access? A: We estimate 12-18 months, but we're committed to taking the time needed to deliver a polished final product rather than rushing to meet arbitrary deadlines.

Technical & Platform Questions

Q: What platforms will be supported? A: At launch, PC (Steam!)

Q: What are the minimum system requirements? A: We'd recommend

  • A 64-bit processor and operating system

  • OS: Windows 10

  • Processor: Intel® Core™ i7-2600K / AMD Ryzen 5 1400

  • Memory: 16 GB RAM

  • Graphics: NVIDIA GeForce GTX 3070 or AMD equivalent

  • DirectX: Version 11

  • Network: Broadband Internet connection

  • Storage: 35 GB available space

Q: Will there be controller support? A: We have minimal controller support at launch, this will work somewhat well for combat but not for the survival systems, full controller support coming soon.

Q: Is there multiplayer/co-op support? A: Absolutely, Renown is a sandbox multiplayer experience similar to Rust meets Chivalry. You can absolutely play by yourself, but you'll encounter other real players.

Content & Features

Q: How much content is available at Early Access launch? A: All the foundational elements of a pvp survival game, Building, Raiding, Combat, Looting, PVP, PVE, Crafting, Researching, Progressing, Multiple Mixed Modes, Raid Mode, Voip, Community Server Hosting, Customization, Skins and much more.

Q: What features are planned for future updates? A: Firstly polish all the existing features then we have a lot of systems we want to add, RP Items, Further Raiding Equipment, Transport (horses and carts), Boats, Instruments, Missions, Reputation, Leader boards and much more, check out our road map on our discord for more.

Q: Will there be regular updates during Early Access? A: Yes! We plan to release updates as often as possible, with both content additions and bug fixes based on community feedback.

Q: Can I provide feedback and suggestions? A: Absolutely! Player feedback is crucial to our development process. You can reach us through Discord or via Steam's forums.

Purchase & Access

Q: Where can I buy the Early Access version? A: The game will be available on Steam on September 22nd.

Q: Do Kickstarter backers get Early Access included? A: Yes, all backers at will receive Early Access keys before the public launch.

Q: Will there be regional pricing? A: Yes, we support regional pricing to make the game accessible to players worldwide.

Q: Is there a refund policy? A: Standard platform refund policies apply.

Development & Community

Q: How can I report bugs? A: Please use our bug reporting system in game with detailed descriptions and screenshots when possible, or drop us a line on Discord.

Q: Will you add features that weren't in the original plan? A: We're open to community suggestions that align with our vision, though we'll prioritize completing planned features first.

Q: How often will you communicate updates? A: We'll provide development updates bi-weekly through Discord and Steam, plus immediate communication for any critical issues.

Q: What if I don't like the direction the game is heading? A: We value all feedback and encourage open dialogue. While we can't accommodate every request, community input significantly influences our development priorities.

More from Renown

Other announcements

All news
Game update10 Jun 2026Renown Combined Patch Notes — Alpha 3.1.9.3 through 3.2.2Hello folks This is the combined list of patch notes for Renown from February 2026 to our latest patch which went live at the start of June 2026. If you'd like to read a dedicated blog just for our latest patch and plans, please see here: Alpha 3.1.9.3 Part 1 – Gameplay & Combat Changes Combat Updates · Morph stamina cost: 0 → now increments by 2 up to 8 (0, 2, 4, 6, 8) · Feint attack delay: 0.…In-game event10 Jun 2026Renown - June update - News from the RedesignHey folks As always, thanks for checking out the latest in Renown. It's been a fairly long patch cycle, and we've got some good stuff to go over. We've overhauled some of the game's most foundational systems, made significant quality-of-life improvements, and taken our first real steps toward making Renown more accessible without sacrificing depth. A link to our combined patch notes, from early…Game update27 Apr 2026UI/UX De-Jank Efforts and an Update on Raid ModeHello Folks, If you've spent time in Renown, you've probably felt it. It's not any single thing that's obviously broken — more like a thousand small moments of friction that add up over a session. The building menu takes one more click than it should. Swapping weapons feels too slow. The crafting panel is hard to read until you've already clicked into it. None of these are game-killers on their…