IronFlux · published

Commanders, two updates have landed since our last post. Here is what changed in 0.1.9 and 0.1.10.
Late-game fights with thousands of units now run about three times faster. Four-player matches stay responsive when every army is at full strength.
The full list of keys is in Options, under CONTROLS.
When the native horde was switched on, a finished match could run on, and the result screen could read "ALLIANCE 255 WINS". Matches now end as soon as one side is left, and the result names the winner. If the horde overruns everyone, the result says so.
The game, the store page and the demo page are now available in 31 languages.
The faction campaigns are next: thirty missions across the Cindral Vanguard, Pelagic Choir and Zephyrine Court, starting on their homeworlds. After that come more map styles, more Workshop features and further bot tuning.
Found a bug? Press F8 in game to send a report straight to the team.
IronFlux is in active development. Features, content and the roadmap described here are current plans and may change. © 2026 Ghost World Gaming. All rights reserved. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All other trademarks are the property of their respective owners.