
Hello.
This update makes the gameplay experience much smoother!
We improved the controls that previously felt frustrating and made several changes so the game is easier and more enjoyable to play.
We created 22 new pathogens this month, and some of them have been added to the demo version. More than 100 additional cards have also been created, but those cards will be revealed in the full version.
We know that having to end a turn because there are no useful cards to play can be frustrating.
We originally planned to address this with additional content in the full version, but we have also added card-draw effects to some cards to further improve the experience.
Card effect improvements will continue not only in this patch, but also in future patches and the full version.
10 new Artifacts have been added. All of the new Artifacts are included in the demo version.
The balance of some Artifacts has been adjusted. The rarity of some Artifacts whose effects did not appropriately match their rarity has also been changed.
Previously, you had to wait until all of a pathogen's effect animations were finished, which could feel frustrating. The system has been significantly reworked so that you can place another pathogen even while effect animations are still playing. The gameplay itself remains the same, but the underlying implementation has changed substantially, so unexpected bugs may occur. If you find any bugs, please report them.
When you drag a pathogen card over the tile where you want to place it, a preview image of the pathogen that will be placed on that tile is displayed. If the pathogen has a specific effect target,
you can easily see which pathogen will receive the effect before placing it. You can now easily determine whether it is better to place the card on the left or the right.
When enhancing a pathogen with an Enhancement Flask purchased from the shop, its Essence will now increase by a random amount from 1 to 3.
- The overall stage difficulty has been reduced.
- Cards and Artifacts offered in the shop or as victory rewards now have a higher chance of being related to your deck.
- Card packs sold in the shop now display information about their associated Gene Tags.
- When a Fusion Mutation occurs during a Conjugation Experiment because the combination does not match a valid recipe, there is now a small chance that a random pathogen of a higher rarity will appear.
- The visual effects for gaining Essence have been improved. Gaining a high score at once now triggers more impressive visual effects.
- Cards drawn from card packs now display visual effects based on their rarity.
- When an Artifact is unlocked, the color of the visual effect now changes based on the Artifact's rarity.
- Cards in your hand now follow the mouse more naturally.
Thank you!