Update — Avatar Importer
This build focuses on avatars you bring in from Unity: they now load the way their author built them.
Materials and transparency
- Blush, facial shading, and clipped clothing no longer arrive as solid patches — the alpha that Unity's exporter was dropping is now preserved.
- Hair, clothing, and decal color wheels are back, and they paint the right material instead of a neighboring one.
- Normal maps keep their authored strength, and textures on a secondary UV channel no longer stretch.
- Translucency sliders (GrabPass) finally have something to interpolate.
Outfits and menus
- No more invented toggles for hiding the face, body, or hair.
- One hairstyle at a time — no two layers of hair stacked on load.
- The expression picker respects the sections the author marked as internal, so the near-identical duplicates that behaved differently are gone.
- Turning off one garment no longer drags along options from another that merely shared a material.
Stability and platform
- Expression presets no longer blend with the automatic mouth gesture.
- A corrupted .unitypackage is rejected cleanly instead of taking the import down with it.
Note: re-import your Unity avatars so the texture and outfit fixes take effect.