Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cyberpunk SFXNewsCyberpunk SFX Major Update — Reworked Gunplay, New UI & Improved Abilities
Major update

Cyberpunk SFX Major Update — Reworked Gunplay, New UI & Improved Abilities

Cyberpunk SFX · published 8 Aug 2026, 06:48 UTC · build 24625852

All newsPlayers around this dateRead on Steam

Cyberpunk SFX — Major Update!

Hello everyone!

We're excited to release one of the biggest updates yet for Cyberpunk SFX.

We've gone through player feedback and reworked several core parts of the game. Gunplay is now more precise and responsive, abilities are more useful and satisfying, the interface has received a complete visual overhaul, and overall performance and stability have been significantly improved.

And that's only the beginning.

🎯 Reworked Gunplay

One of the biggest changes in this update is the new aiming system.

We've added a proper crosshair tied directly to the camera, making it much easier to accurately target enemies at any distance — even while moving at high speed.

Combat now feels more responsive, precise, and better suited to the fast-paced nature of Cyberpunk SFX.

We've also reworked and improved several weapons.

⚡ Electro Gun

The damage mechanics have been reworked and rebalanced, making sustained fire feel fairer and more consistent.

The heroine now also spawns with the Electro Gun ready in her hands, so you can jump straight into the action.

☄️ Sky Laser

We've fixed the activation issues that could cause the laser to get stuck or behave incorrectly.

The Sky Laser now works consistently across all locations, can blast through environmental obstacles such as walls and ceilings, and has received a new, much more powerful beam sound.

🚀 Multi-Rocket & Rocket Launcher

Projectile collision has been fixed.

Rockets should no longer explode against the player immediately after being fired while moving.

We've also rebalanced weapon damage, player health, and enemy durability to make combat fairer and more enjoyable.


🦾 Improved Abilities

Several core abilities have received major improvements.

🛡 Shield

Your own rockets can now safely pass through the Shield instead of exploding inside it.

We've also fixed enemy interactions with the Shield — enemies will no longer be launched into the air when colliding with it.

⏱ Time Slow

Time Slow now affects much more than enemy movement.

While the ability is active, it also reduces:

  • Enemy rate of fire

  • Bullet speed

  • The overall intensity of incoming fire

Dodging bullets, repositioning, and fighting back now feels much more cinematic and satisfying.

👤 Invisibility

Enemies will no longer keep tracking and firing at you after Invisibility is activated.

They now lose sight of the player as intended.

There is still a trade-off, however: open fire and your camouflage will immediately deactivate.

🖥 Completely Redesigned UI

We've given the game's interface a major overhaul.

The Main Menu and Pause Menu now feature:

  • A new neon-inspired design

  • New background artwork

  • Updated icons

  • Cleaner and more intuitive navigation

New Level Selection Menu

Choosing where to play is now faster and easier.

The redesigned level selection screen includes location names and visual previews, making it simple to jump straight into your favorite missions.

🌍 Expanded Localization

We've added and improved support for 15 languages, including:

  • English

  • Ukrainian

  • Chinese

  • Japanese

  • German

  • French

  • And more

The language selection interface has also been improved.

New Loading Screens

Levels now feature stylish loading screens with location artwork and proper loading indicators.


⚙️ Performance, Graphics & Audio

A lot of work has also gone into the technical side of the game.

Performance has been significantly improved on some of the more demanding levels, resulting in higher and more stable FPS and a smoother overall experience.

We've also made several additional improvements:

✅ Fixed the camera clipping through walls and environmental objects
✅ Improved camera and physics stability
✅ Reworked audio volume controls
✅ Volume settings now correctly affect all game sounds, including UI audio


🚀 A Better Cyberpunk SFX

This update touches nearly every major part of the experience — gunplay, weapons, abilities, UI, localization, performance, camera behavior, and audio.

Our goal is to make Cyberpunk SFX faster, smoother, more responsive, and simply more fun to play.

The update is available now — jump back into the game and let us know what you think in the Steam Discussions!

Thank you to everyone who plays Cyberpunk SFX, shares feedback, and helps us continue improving the game.

See you in the neon city!

More from Cyberpunk SFX

Other announcements

All news
Community8 Aug 2026Cyberpunk SFX Leaves Early Access — Version 1.0 Is Out Now!Cyberpunk SFX Leaves Early Access! Hello everyone! Today marks a major milestone for Cyberpunk SFX . After our journey through Early Access — with updates, experiments, player feedback, and a huge amount of work behind the scenes — we're finally ready to say it: Cyberpunk SFX has officially left Early Access and Version 1.0 is available now! The game has changed significantly throughout develop…Community6 Aug 2026Major Update: New AI Opponent PhysicsAI Opponents Are Now Real Participants in Every Race Hello, racers! In this update, we have significantly reworked one of the key systems in Synthwave Burnout — AI opponent movement. Previously, their behavior was more scripted. They challenged the player, created tension, and played their part on the track, but they did not always feel like real participants in the race. That has now changed.…Community6 Aug 2026Valdis Development Update: Early Access Launches in One WeekValdis Development Update: Early Access Launches in One Week After months of development, we're finally ready to open the doors to Valdis . Valdis combines tower defense with third-person action , putting you right in the middle of the battle. Build powerful turrets, fight alongside your defenses, and protect the Core from increasingly dangerous enemy waves. Early Access will include: ✅ 4 uniqu…