Flanking units can now ambush from flanking pads: they leave the board at fight start and re-enter from the mirrored edge after a short delay.
Flanking pads unlock from week 4 on perimeter tiles at least 2 spaces behind the front line.
While ambushing, those units stay in the fight but cannot be targeted until they walk back on.
Deeper back pads take longer to return; transit time scales with how far the pad sits from the front.
Flanking ambush facing and walk-on/walk-off playback now read more clearly in combat.
Scout and Seam Finder received updated character art.