This week’s update make combat prettier and easier to read, refreshes a wide range of units, adds unlockable leaders and 2 new items.
Added a varied pool of death animations, including special deaths for particularly powerful hits.
Improved movement, stun, hit and death timing so animations remain synchronized with combat.
Added persistent visual effects for statuses such as Tailwind and Inspired.
Added distinct floating indicators for health damage, shields, blocks and deaths.
Improved projectile beams, hit effects and formation visuals.
Reworked Ballistic: a successful hit now pierces the next unit for 50% of the damage actually dealt.
Added Pious Chant to Aldric’s Goodly Knight kit.
Added Rod of Many Tales and Bian of the Eagle, with follow-up balance and artwork improvements.
Updated several leaders with new names and artwork.
Revised a broad selection of units, starters, traits, spells and items, including:
Stone-Heeding
Iron Knuckles
Martyr
Staff gear
Cade, Squire, Archer, Keth, Grim and Kip and more!
Stone-Heeding now grants the entire team +1 ALL while the army avoids RNG-heavy units.
Build/Burst is now limited to Hard, Ranked and Multiplayer modes. It begins at 0% in week one and increases by 10% each week.
Reduced the maximum number of followers from 7 to 6.
Made Martyr available earlier and at a lower cost.
Reworked Iron Knuckles into an empty-hands combat trinket.
Adjusted the balance of several leaders, units, spells, traits and pieces of gear.
Multiplayer is now available from the beginning.
Vows begin earlier in progression.
Expanded the unlock path for Unfair difficulty.
Extended ranked progression to a ranked rating of 2000.
Week 12 bosses now adhere to ranked rating requirements.
Simplified the start screen and reduced unnecessary tooltips.
Added clearer icons for formations, flanking and backline mechanics.
Gold is now displayed with a compact G notation.
Inspecting a unit no longer reveals information hidden by scouted-shop fog.
Improved the pacing of training battles so they advance according to actual hits rather than fixed health pauses.