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Hansa ForeverNews03.08.2026 Smoother Cities Update — Performance, Map & Stability Improvements
Game update

03.08.2026 Smoother Cities Update — Performance, Map & Stability Improvements

Hansa Forever · published 2 Aug 2026, 23:32 UTC

All newsPlayers around this dateRead on Steam

Steam’e doğrudan yapıştırabileceğin BBCode:

```bbcode

Smoother Cities Update

This update focuses on smoother city loading, improved performance, safer graphics settings, and several important world map and rendering fixes.

Performance Improvements

  • Reduced frame drops and stuttering when entering Rostock.
  • Optimized citizen initialization, animation updates, pathfinding checks, and template creation.
  • Reduced unnecessary per-frame UI and world object processing.
  • Optimized shipyard status icons and hover detection.
  • Improved ship counter and level bar refresh performance.
  • Removed an expensive GPU texture-reading operation from world labels.
  • Disabled ship movement controllers while ships are idle.
  • Improved UI panel and Canvas lookup caching.

Autosave Improvements

  • Autosave files are now written in the background to reduce gameplay interruptions.
  • Added safer temporary-file replacement to help prevent corrupted autosaves.

World Map Improvements

  • The world map now accounts for the top HUD bars.
  • Cities near the top of the map are no longer hidden behind the interface.
  • Improved zoom limits, camera clamping, and map dragging.
  • Extended the northern section of the world map artwork.
  • Improved map focus behavior when selecting cities and ships.

Ships and Trade Routes

  • Improved ship departure and harbor approach positions.
  • Ships now avoid excessively long or sharply turning spline routes.
  • Invalid routes automatically fall back to a safer sea path.
  • Improved anchored and manually controlled ship counters.
  • Removed an obsolete Rostock–Malmö route object.

Graphics and Rendering

  • Fixed city Terrain disappearing in Windows builds and making cities appear flooded.
  • Improved Low, Medium, and High graphics preset stability.
  • Graphics settings no longer replace the active render pipeline during gameplay.
  • Optimized lighting and interface brightness updates.
  • Added safer Windows texture compression and resolution limits.
  • Improved Rostock water shader build compatibility.
  • Added automatic Terrain validation before creating a build.
  • Added runtime URP material compatibility for workplace buildings.

Interface Improvements

  • Added city development status information to the city selection menu.
  • Added information tooltips for unfinished cities.
  • Added a wait cursor while graphics settings are being applied.
  • Improved HUD scaling across different resolutions.

Additional Fixes

  • Fixed several unnecessary Update loops and repeated object searches.
  • Improved Terrain, foliage, and city prefab loading reliability.
  • Fixed multiple small UI refresh and interaction issues.

Thank you for playing HansaForever!
```

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