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Hansa ForeverNews02.08.2026 Performance, Stability & Interface Improvements 4:49 PM
Game update

02.08.2026 Performance, Stability & Interface Improvements 4:49 PM

Hansa Forever · published 2 Aug 2026, 13:58 UTC

All newsPlayers around this dateRead on Steam

Performance, Stability & Interface Improvements

This update focuses on city rendering, ship navigation, performance, and interface improvements.

City Rendering

  • Fixed an issue that could cause terrain, grass, trees, and other environmental objects to disappear in city scenes.
  • Improved terrain loading reliability across all cities, including Rostock, Hamburg, and Danzig.
  • Fixed pink or incompatible materials appearing on some workplaces in Rostock.

Ship Navigation

  • Removed the problematic spline-based ship movement system.
  • Fixed ships occasionally turning in circles after receiving a destination command.
  • Improved world-map departure, arrival, and route movement behaviour.
  • Reduced unnecessary processing for ships waiting in harbours.

Performance and Stability

  • Reduced unnecessary per-frame UI and building updates.
  • Optimized UI lighting and graphics target detection.
  • Reduced allocations caused by repeated physics and renderer searches.
  • Improved ship counter and route-service performance.
  • Moved autosave file writing to a background thread to reduce gameplay interruptions.
  • Autosaves now use safer atomic file replacement to protect existing save files.
  • Improved HUD scaling and dynamic mesh performance.

Graphics Settings

  • Reduced freezing when switching between graphics quality presets.
  • Added a busy cursor while graphics settings are being applied.
  • Improved runtime material compatibility when changing quality settings.

Interface Improvements

  • Added an information button next to the selected hometown.
  • Rostock is now marked as an unfinished city.
  • Other selectable cities now indicate that a rework is planned.
  • Improved the hometown selection layout and spacing.

Additional Fixes

  • Improved runtime caching throughout the interface.
  • Split several large systems into smaller partial classes for easier maintenance.
  • Various minor stability and code-quality improvements.

Thank you for playing Hansa Forever!

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