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OVERHEAT PROTOCOL PlaytestNewsPlaytest Update v0.3.2 — Critical Feedback Patch
In-game event

Playtest Update v0.3.2 — Critical Feedback Patch

OVERHEAT PROTOCOL Playtest · published 28 Jul 2026, 13:24 UTC

All newsPlayers around this dateRead on Steam

Critical Feedback Patch — v0.3.2

Hello, Operators!

v0.3.2 is a focused Playtest update built around recurring player feedback. This patch expands build variety, improves combat readability, and addresses several issues affecting movement, progression, and elemental effects.

NEW BUILD OPTIONS

  • Breach Cycle
  • Deadeye Chain
  • Combat Momentum
  • Sprint Capacitor

These four new behavior-driven Standard cards reward shot cadence, consecutive weakpoint hits, fast kill chains, and sprint-to-shot timing.

COMBAT & VFX

  • Reduced enemy size and adjusted their navigation dimensions to match.
  • Rebuilt Shatter with glowing 3D fragments across its projectile, burst, impact, state, and overload effects.
  • Removed Shatter’s circular, square-looking, and lingering smoke elements.
  • Replaced Beacon’s radial Shockwave presentation with a dynamic branched-Lightning attack.
  • Beacon Lightning now grows through moving forks and secondary branches before striking enemies.
  • Improved Explosion knockback so enemies are pushed outward more consistently and resume movement correctly.
  • Updated the Explosion shockwave with a volumetric 3D presentation.

GAME FLOW & READABILITY

  • Wave-clear XP collection time now adapts to the distance of remaining XP orbs.
  • Reduced the normal XP attraction range while preserving the opening level-up flow.
  • Updated XP orbs with a darker teal visual identity.
  • Updated the Pause Menu with a neutral black background fade and improved panel animation order.
  • Increased Wave Incoming and Wave Clear message duration.

FIXES

  • Fixed the XP bar sometimes remaining full without opening the card-selection screen.
  • Fixed dead enemies briefly slowing or physically obstructing the player.
  • Fixed Beacon sometimes pushing enemies toward the player.
  • Fixed Beacon-affected enemies appearing frozen after being struck.
  • Fixed Beacon gameplay impact occurring before the visual attack reached enemies.
  • Fixed upper-body Explosion hits receiving weaker knockback than intended.
  • Fixed Shatter spawning an additional generic circular impact effect.
  • Public player computers no longer create unnecessary local RunLogs. Remote telemetry and automatic uploads remain disabled.

ARENA DETAILS

  • Added a subtle graffiti detail to the arena.
  • Added playtester MR GUY MAN to Community Credits.

Thank you for continuing to test OVERHEAT PROTOCOL and share detailed feedback.

More combat variety, content, and arena improvements are already planned.

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