Hooray — we’re finally welcoming everyone who has been waiting in the open playtest queue. The playtest is still closed for now, but we’re already very happy to have you here.
Links for sending videos:
1) If you have a google account.
2) If you don’t have a google account.
Everyone who sends us a playthrough video will be credited in the game's credits! We'd especially love videos with commentary—they're incredibly valuable for us.
For new travelers who found this signal by accident — or simply forgot why they signed up — SuperWEIRD is an automation roguelite about building strange production chains, commanding clumsy robots, experimenting with Tetris-like pieces of a broken planet, and fighting the Corruption called Goofy Goo.

This update has two major additions. We’ve added a second run: it still uses the old bosses for now, but already has a new structure and a different difficulty. The Tetris Renovator has also found its way into this second run.

We’ve also finished several upgrades, including the passive health regeneration and a new weapon return stand. Allies now have health bars in the UI, and you can teleport directly to them by clicking their portrait.
There are also the usual bug fixes and smaller improvements hiding around the planet.
Please play beyond the tutorial, test the second run, try co-op, record everything you can, and send us the videos — especially the crashes.
Happy testing! Don't forget to invite your friends to try the co-op mode!
