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SuperWEIRD PlaytestNewsNew bosses and music. And we really want your videos!
In-game event

New bosses and music. And we really want your videos!

SuperWEIRD Playtest · published 4 Sep 2026, 12:12 UTC · build 25123406

All newsPlayers around this dateRead on Steam

https://store.steampowered.com/app/3818770/SuperWEIRD_Automation_Roguelite/

Hi everyone

If you suddenly opened Steam, found a mysterious new app in your library, and have absolutely no idea how you got here — everything is fine. This is the still-closed SuperWEIRD playtest.

And if you don’t remember signing up for it, that’s also fine. You probably did it a very, very, very long time ago. We’re really happy to finally invite you in.

For anyone who just drifted onto this tiny broken planet for the first time, SuperWEIRD is an automation roguelite where you build production chains, command clumsy robots, fight the Corruption called Goofy Goo, and rebuild a new planet piece by piece. You automate things, construct things, rescue what you can, put the world back together — and then do it all again, because roguelite.

We need your videos!

This time we’d especially love you to get as far into the game as possible. We didn’t change the tutorial in this build, so there’s no need to record it again unless it’s simply easier for you to record the whole session from the beginning.

What we really need are videos from longer runs and co-op sessions.

We know co-op is still crashing for some players, and we haven’t caught every reason yet. Recordings of the moments where co-op breaks are extremely useful for us. So please invite some friends, jump in together, and make the game fall apart in interesting ways.

How to invite friends:

As for the game itself, this build has a new unique final boss. It is a hole. An actual boss-hole. It looks appropriately ridiculous.

We also added new notifications, reworked road behavior, and added new music for menu.

And a reminder: we also have a secret branch where we test the pre-release version of the game. If you want access, please fill out this form/table:

That version currently includes a third run and new final bosses on every level except the tutorial.

If you have access already, jump in. Bring friends. Go deep into the run. And if something explodes, crashes, freezes, or becomes wonderfully weird — please send us the video.

Happy testing!

Whant more SuperWEIRD:

  1. Wishlist the game and sign up for open playtest via link
  2. Join us on Discord for coop playtesting!
  3. Sign up for our Newsletter
  4. [Subscribe to the game YouTube channel, twitter and tiktok and follow game news
  5. Leave a comment under a video of your favorite content maker, to let them know about the game
More from SuperWEIRD Playtest

Other announcements

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Community10 Sep 2026SuperWEIRD Public Playtest Is Finally Open!Hi everyone Friends, today is a very big day for us. SuperWEIRD is finally opening its public playtest. First things first: where did you even end up? If you just drifted onto this page for the first time and have no idea what we’re talking about, here’s SuperWEIRD in two sentences. SuperWEIRD is an automation roguelite where worker bots keep your production running, disposable fighters battle…Community25 Aug 2026How to start CO-OP in the SuperWEIRD playtestHi everyone Here is a small guide for getting into the SuperWEIRD playtest and launching co-op with friends. For anyone landing on this tiny space rock for the first time, SuperWEIRD is an automation roguelite about building strange production chains, commanding clumsy robots, assembling pieces of a broken planet, and fighting the Corruption called Goofy Goo. And now, very carefully, we are tes…In-game event21 Aug 2026Tutorial & QoL Update — Videos will save us!Hi everyone For anyone who opened the Playtest page for the first time and has no idea where they ended up: SuperWEIRD is an automation roguelite where you build production chains and command an army of very clumsy, slightly stupid robots. Some of them are smarter, some of them are more stupid. One way or another, little by little, with the help of automation — and recently also with the help o…