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Project SolNewsWeekly Update
In-game event

Weekly Update

Project Sol · published 21 Jul 2026, 01:42 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes:

  • Selection ring around Satellites should spawn flat instead of random angles.

  • Spending Carbon no longer occasionally double-charges.

  • Fixed issues with ID references while loading Upgrades.

  • Issue where loading a space station with different population values caused crashes is fixed.

  • Upgraded Control Node Satellites are now supported.

  • Mining Ships Capacity are no longer tied to their Mining Rate.

  • Energy Deposits from Emperor Powers are now applied and calculated correctly.


New Features:

  • Can now pan the camera with the Keyboard

  • Material Usage Charts are now working fully again.

  • Added Birth/Spawn/Recruitment chances to Dev Options.

Game Play Balancing:

  • Max Population on Space Stations reduced to 20 from 25.

  • Default Spawn Rate of Citizens has been lowered.

  • Significantly reduced upgraded Mining Ship Efficiency to 0.75 from 5.0.

Lots of Blender work this week. Specifically working with Shader and Geometry Nodes. Unfortunately the Shader math does not transfer to Unity. They use different rendering pipelines or something. The good news is that they are pretty similar, at least for what I need. That does mean that all of my Blender work with the Fog of War effects will need to be restarted. Also a lot of the new Crystals I’m working on will need to be re-done in Unity as well. But that’s how this process goes! I’ve learned a bunch of cool new things this week. Now I’ll be able to use the tools I have just that much more efficiently now!

More from Project Sol

Other announcements

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In-game event16 Sep 2026Weekly UpdateHey everyone! I've been hard at work this last week. I'm hitting bugs as hard as I can to get a stable version ready in time to launch the Demo. Below is a list of the changes and improvements that have happened in the last few days: New Features: · Citizen Shuttle now looks at its new Habitat when created. Prevents the Shuttle from spinning in circles the first few seconds after creation. · Cl…In-game event8 Sep 2026Weekly UpdateSeveral new additions to the game, which brings us a lot closer to releasing a Demo for everyone to try! Take a look below at some of the newest additions: New Features: · Added a Munitions Factory Satellite type. It will build bullets, missiles, and other ammunition that Satellites and Ships use. · Added a Devotion Site Satellite type. Players can assign workers here to pray, which increases t…In-game event1 Sep 2026Big Weekly UpdateHey there everyone! This week has been a flurry of activity! After last weeks tiny update, I felt like I really needed to focus on the little things. I went through all the notes in my code, and fixed everything that I could. This is a huge QOL improvement, that gets us one giant leap toward getting that long-awaited Demo up! More and more Trailer work too, that'll be coming up soon! New Featur…