
Hey everyone! I've been hard at work this last week. I'm hitting bugs as hard as I can to get a stable version ready in time to launch the Demo. Below is a list of the changes and improvements that have happened in the last few days:
New Features:
Citizen Shuttle now looks at its new Habitat when created. Prevents the Shuttle from spinning in circles the first few seconds after creation.
Clicking on a Save File to overwrite fills in the text field now. Makes it easier to write iterations of save files.
Mining Ships refuel faster based on Pilot AGI.
Mining Ships move faster based on Pilot SPD.
Selection Box can now select Miners, Builders, and other Civilian ships.
New Mesh for Citizen Shuttle.
Iron, Steel, and Carbon Nano Tubes should now be producable.
Bug Fixes:
Fixed some of the Alert System weirdness. Status alert lights on Satellites should reset now.
Certain Resource Totals were not being loaded properly.
Warehouses can now be selected much more easily.
Habitats will now be filled to capacity instead of always leaving 1 spot open.
Changed the way overwriting Save Files works. Preventing accidental overwrites, and allows new files to be created after selecting another file to overwrite.
Pirate Bases now fully remove themselves once destroyed.
Emperor Powers clear the selected Power when quitting to the Main Menu now.
Fixed issues with opening the Main Menu not closing other windows.
Typing with the Main Menu open now longer un-pauses the game, or displays Resource values on Asteroids.
Selection Box should no longer draw on Startup when loading a game.
Forced Unemployment (when a Satellite is destroyed) now works correctly.
Better handling of Global Variables. Prevents settings from sticking between games when not shutting down fully.
Accepting New Recruits gets loaded correctly now.
Production Satellites were looked through, and a bunch of minor tweaks/bug fixes were implemented.
Habitats now deposit their Goods and Food when loaded.
Partial payments of resources were not counted properly. Potentially causing the Player to spend twice the amount of resources as needed.
Game Balancing:
Overcrowding debuff strength reduced by 10x.
Reduced Habitat taxes from 5x.
Changed the way STR affects transport ships and their carrying capacity.
Builder EXP gains reduced by 2x.
Warehouse taxes reduced by 3x.
Misc:
All Citizen Attributes will only display the first 2 digits. Ex: 1.99 instead of 1.9855559
Moved several UI elements, and changed Text Colors to be easier to read.
Satellite Selection Box got a faster checking system. Reduces CPU time.
Satellite Batteries now use the more modern Buffer System when their Satellite is destroyed.
Camera should no longer ‘slide’ towards the focused Satellite.