
Improved card handling. Fixed an issue where, after playing a card that draws cards, if you immediately tried to play a targeted card, the card would be bounced back to your hand.
Fixed an issue where A-Lian's card "Die for Wealth" did not restore 2 Energy when defeating an enemy if its Energy cost was set to 0.
Fixed an issue where, with Dapeng's Aid "Blood Money" and the artifact "Greeting Doll" active, purchasing items in the shop could sometimes cause the badge on "Greeting Doll" to become negative (display issue only).
Fixed an issue where, when your hand was full and there were multiple "Cheer" cards in the discard pile, triggering "Cheer" would cause excess "Cheer" cards to disappear due to insufficient hand slots.
Fixed an issue where, if the card "Flow" had the blessing inscription "Cycle" and it was the only card in hand, playing it would cause the game to freeze.
Fixed an issue where reducing the Energy cost of A-Lian's card "Maniac" under certain special circumstances would reset previously stacked damage.
Fixed an issue where, while having the buff "Astral Projection", monsters with 0 damage would still deal 1 damage to the protagonist when attacking.
Adjusted the layer display of the artifact bar during combat. Now, monster speech bubbles will no longer be obscured by artifacts.
Adjusted the Energy cost of A-Lian's card "Sharpen the Spear", reducing it to 0.
Fixed an issue where, after the artifact "Elizabethan Collar" stunned a monster, the stun effect would wear off if the player kept playing cards.
Fixed an issue where the card "Mana Swirl" would not trigger the "Cycle" effect when played if it had the blessing effect "Cycle".
Fixed an issue where, after defeating an elite enemy with the artifact "Double Drop Rate Sword", the second set of card rewards would always be the same cards.
Fixed an issue where, in certain situations, "animations took priority over everything".
Fixed an issue where, after obtaining a Curse card in a random event, if you reloaded (save-load) and chose an option that did not give a Curse card, the Curse card would still remain in your deck.
Fixed an issue where, when selecting the artifact "Stealing Gloves" as a boss reward, and the random artifact granted by "Stealing Gloves" happened to be one of "Placenta", "Baby Tooth", or "Fetal Hair", if you took that artifact last and had not yet chosen a card to solidify, you would be forcibly returned to the main city interface.
If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord