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Sinking EternityNewsWeekly Changelog: v0.8.16
In-game event

Weekly Changelog: v0.8.16

Sinking Eternity · published 4 Jun 2026, 05:23 UTC

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Hey everyone, I hope you're doing great!

Time flies so fast, it's already June!

I am working days and nights on the game. The whole Early Access game world is ready, but the polishing phase is taking a lot of time!

My new way of estimating how long something I'm working on will take:

Step 1: Do my best estimate

Step 2: Add a 50% contingency

Step 3: Multiply Step 2 result by 10 haha

But seriously, we'll get there! I can't wait for the day when you can all try the game! :)

For this week's "random info about the game" section, I thought I could write a bit about how the game design is influenced by old-school MMORPGs (that I loved playing back in the day):

-Achievements: In Early Access, you will find a new achievement tab in the game menu, where you will be able to track many things to accomplish in addition to completing the main quest.

-An open world: You will be rewarded for exploring, with the Exploration skill to level up, but also for each new area, point of interest, creature, plant you discover, etc.

-The quest system: I always liked the visual and audio cues of achievement-like things in games, even while doing quests, so I added objective progression popups to help keep track of your quest progression.

-Equipment based progression: Acquiring and crafting better gear will be at the core of the gameplay, unlocking new areas and skills.

And I can confirm that even with an influence from MMORPGs, there will be no XP grind haha, and it's a 100% single-player game :)

As we had a pretty big demo update last week, I focused 100% on the Early Access content for the last 7 days, so no new demo version has been uploaded this week.

That's it for this week! Have a nice day, and thanks so much for your support :)

More from Sinking Eternity

Other announcements

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…