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Sinking EternityNewsWeekly Changelog: v0.8.28
In-game event

Weekly Changelog: v0.8.28

Sinking Eternity · published 27 Aug 2026, 04:19 UTC

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Hey everyone!

Early Access launches in 20 days, on September 15! We're almost there!

Things progressed well again this week!

-The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3

-Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch.

-I've also submitted the request for the game demo to be part of the upcoming Steam PvE Survival Crafting Fest. Hopefully it will be approved!

Here are a few cool things I worked on this week:

-Finalised the hunger/food system for Early Access

-Added an accessibility option to turn off the food system for players who prefer to play without it

-Created new types of schools of fish that you'll encounter throughout the game

-Added a lot more small lootable fish

-Added a lot more hostile and peaceful medium-sized sea creatures

-Spent a full day improving game performance, increasing FPS by 25% on the two PCs I tested it on

-Optimised how ambient and lootable fish are spawned and maintained in memory

-Improved many in-game icons

-Improved many in-game tooltip visuals

-Improved the level design of a very, very deep area where the reveal should be quite intense once you see it!

-Prevented mining and chopping wood when players use the Unlimited Air accessibility feature in regions that are too deep for their current diving equipment

-Improved how fog particle effects are rendered, massively improving performance

-Reduced the respawn time of many lootable objects like Reef Wood

-Improved the overland textures and level design of the starting islands

-Improved the first bonus of the six in game skills

-Kept volumetric clouds visible on the lowest visual quality setting, as they don't require much processing power and make the game look much better

-Updated the minimum and recommended specs on the Steam page

-Uploaded an updated demo build

-Submitted the Early Access build for review by Steam

That's it for this week's update! Thanks so much for your support! :)

More from Sinking Eternity

Other announcements

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event20 Aug 2026Weekly Changelog: v0.8.27Hey everyone :) Early Access launches in 27 days, on September 15! Development progressed very well again this week. I was also able to finalize the " Progress " menu, where you will find: -In-game stats on your progress -A timeline section that will note the big discoveries you've made in-game -A very cool "Unlocked Endings" section. Sinking Eternity will have multiple endings based on the act…