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CatjinniNewsMajor Optimization & QoL Update: Bug Fixes, Translation Overhaul, and Community
In-game event

Major Optimization & QoL Update: Bug Fixes, Translation Overhaul, and Community

Catjinni · published 28 May 2026, 11:56 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Over the last month, I’ve been hard at work tracking down bugs, analyzing performance data, and combing through your feedback. Thanks to your amazing reports, I’ve put together a massive update focused on stabilization, localization polish, and highly requested Quality of Life changes just in time for the upcoming Danmaku Festival!

Here is what’s new in the latest version:

⚙️ Performance & Stability (Big Focus!)

  • Enormous Stability Improvements: Game stability has been drastically stepped up across the board. If you experienced performance degradation or instability after playing for an extended period, those issues should now be entirely a thing of the past!

  • Long-Playtime Crashes Squashed: successfully tracked down and completely eradicated a memory leak. The game now correctly frees up memory, meaning it will run cool, fast, and perfectly stable no matter how many hours your survival run lasts.

🎮 Gameplay & Quality of Life Updates

  • Menu Interaction Overhaul (Most Requested!): You asked, now implemented! Menu interactions now require an explicit Action Button Press to interact. This prevents accidental selections and makes navigating the game UI much tighter and more deliberate.

  • Magnet Logic Fixed: Resolved a frustrating bug where the item magnet would occasionally fail to trigger. It should now reliably pull in your hard-earned loot every single time.

  • Collector Crystals Bug Squashed: Fixed a strange issue where the game would sometimes mistakenly spawn a second, completely empty collector crystal alongside the real one.

🌐 Massive Translation Overhaul

Complete structural and contextual sweep of the game's localization files to make the experience seamless for players worldwide:

  • Complete Rework: All languages have been heavily optimized, polished, and reworked for better accuracy and immersion.

  • Fixed AI/Context Blunders: Caught and fixed awkward literal translations (for example, fixing a title in Italian that accidentally translated Dawnbringer to "Baby Carrier" instead of Portatore dell'alba!).

  • Character Name Consistency: Standardized character lore names across all language options (such as ensuring Catjinni and カーリー are 100% uniform everywhere in the text).

  • Russian & Asian Localizations: Extra attention was given to the Russian, Japanese, Korean, and Chinese text bodies to ensure sentences flow more naturally.

💜 A Note From the Developer

A huge thank you to the community members who provided detailed crash logs and bug reports over the past few days. Your real-world data allowed me to isolate and crush these underlying system memory issues.

If you enjoy the new update and want to support a solo developer, please consider leaving a short review on Steam. Reaching our next review milestone helps our visibility immensely ahead of the festival next week!

As always, if you run into any more issues or just want to talk strategy, jump into our Discord and let us know.

Cats absolute rule, and happy hunting!

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