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10-Man IdleNewsFresh new look and monster encounters!
Major update

Fresh new look and monster encounters!

10-Man Idle · published 10 Oct 2026, 00:28 UTC

All newsPlayers around this dateRead on Steam

======================================

10-Man Idle - Release Notes

Version: release.v1.5.0

Platform: Windows & macOS

======================================

A FRESH NEW LOOK

----------------

* The whole interface has been redesigned: softer rounded panels,

new typography, gold trim, and the title-screen art glowing

faintly behind the game screen. Your Background and UI Trim

color choices still apply.

* New, cleaner text. Enlarged and small text no longer looks

blurry or jagged.

* Icons replace the old letter buttons: info, reorder arrows,

close, settings, rename / new face / gender, and the bank's

weapon / armor / material filters.

* Every item in the bank now has a picture in a rarity-colored

frame: all ores, bars, cloth, leather, herbs, logs, fish,

potions, flasks, food, feasts and gathering tools have brand new

icons, and horses show their stable portrait.

* Hero cards get a class-colored accent, a glowing portrait frame

and a clearer ON / OFF switch.

* Log panels show the time each entry happened.

* Gold now has a proper coin, in the top bar and on gold pickups.

NEW: MONSTER ENCOUNTERS

-----------------------

* While your heroes quest or gather, a monster may ambush one of

them every few minutes. It fits what they're doing: rats and

kobolds in the copper mines, goblins at the gold veins, wraiths

in the graveyard, bandits on the delivery road, and the enemy

your hero was sent to fight on a hunt. Over 40 hand-drawn

monsters in all.

* Click the glowing weak spot to strike; it moves after every

hit. Win before it escapes for bonus gold and a chance at

materials from what your hero was doing, or even a piece of

gear.

* Not in the mood? Ignore it and it wanders off after 15 seconds.

Your quest or gathering carries on exactly as before.

* Encounters never interrupt a popup, and you can switch them off

in Options.

NEW: THE TRAVELING TRADER

-------------------------

* A traveling trader rolls into town every one to four hours of

play (the first visit comes 20-40 minutes in) and stays for 15

minutes with six limited wares at 25-40% below auction house

prices.

* The wares improve as your guild levels up: more Rare gear, and

from guild level 40 a small chance of an Epic piece.

* Look for the arrival banner and the Trader button on the

Actions panel. The visit is kept in your save, so restarting the

game won't change what's on offer.

SAFER SAVES

-----------

* Closing the window now saves your game. Before, anything since

the last autosave (up to 5 minutes) was lost.

* If a save file gets damaged, the game now loads your newest

good backup instead of showing the slot as corrupted, and keeps

the damaged file aside.

* Saving can no longer leave a slot looking empty if the game or

the computer stops halfway through a save.

* If a slot fails to load, the game now stops saving for that

session instead of risking writing another guild over it.

* Menu > No now really returns to the title screen without

saving.

* Starting a new guild no longer inherits the previous slot's play

time, and a deleted slot's old backups can't be restored into a

new guild.

FIXES

-----

* Clicking outside a popup to close it no longer also clicks the

button underneath, even if the game hitches on that frame.

* The screen behind a popup no longer lights up or shows tooltips

when your mouse passes over it.

* Opening a gear or flask/food picker no longer equips whatever

was under the mouse in the picker.

* Typing a space or pressing Enter in the Auction House search or

in hero rename no longer closes the window.

* Dismissing a hero now returns their gear, tools, horse and

consumables to the bank (anything that doesn't fit is paid out

at its sell price), and the confirmation says so.

* Heroes in a dungeon or raid can no longer be sent gathering,

crafting or questing at the same time.

* Auction House: different rarities of the same item are now

separate rows, and each sells at the price shown. Before, an

Epic could sell at the Common price.

* The bank shows each rarity of an item on its own row, so an Epic

copy no longer hides inside its Common row.

* Mail gloves showed the wrong rarity's picture (Common gloves

looked Legendary). Each rarity now has its own art. The Wolfslayer

Sniper Rifle shows a bow, and the Ward offhands show a shield.

* Recruiting now asks before hiring, and replacing a member when

the guild is full asks too.

* Letting go after drag-scrolling a list no longer clicks the row

under the mouse.

* Level-ups earned while you were away now show in the Welcome

Back report instead of replacing it.

* Long confirmation messages no longer push the Yes / No buttons

out of the box.

* Smaller fixes: guild names are capped at 20 characters to match

the hint, the Codex now says raids need 6 heroes, and the action

strip shows a raid's name.

SAVE COMPATIBILITY

------------------

Fully backward-compatible. Existing saves load and play as

before on all platforms. Back up your saves before rolling back

to an older version after playing this one.

Thank you for playing and for all the feedback. Keep the reports

and suggestions coming!

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