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Camping Keeper PlaytestNewsAlpha update #5: campers no longer trapped by new walls, grocery says why it clo
Game update

Alpha update #5: campers no longer trapped by new walls, grocery says why it clo

Camping Keeper Playtest · published 23 Sep 2026, 12:45 UTC

All newsPlayers around this dateRead on Steam

BUGS

  • Major: walls and objects could be built on top of campers, trapping them for good. Anyone buried is now put back on their feet.
  • Major: the grocery closed in silence when the power grid overloaded. The alert now names the cause.
  • Major: trash could land out of reach and stay there forever.
  • Minor: campers kept walking a route a new wall had closed.
  • Minor: alerts faded away during pause, and faded faster at high speed.
  • Minor: clicks on alerts went nowhere. A toast closed instead of staying open, and an alert row in the Management window did nothing.
  • Minor: wrong text. The computerized desk showed a raw text key, the object panel repeated the same warning twice, and a few spellings were off.
  • Minor: Ctrl + wheel zoomed the wrong way.
  • Minor: doors could be placed where they lead nowhere, in a building corner, at a wall junction, facing another door, or over a wall meter. A door now needs both sides open and a bare wall tile.

NEW FEATURES

  • An alert covering several objects now tours them. Click again for the next one, and back to the first at the end.
  • Clicking an alert in the Management window closes it, jumps to the first problem and leaves a thread to follow.
  • Bug reports (Ctrl+B) now record the graphics card.

UI DESIGN

  • A fourth interface size. At first launch the default follows the screen height.
  • Edge scrolling is back at the bottom of the screen. The bar sits on the edge, the dead band is 2 px.
  • The "!" badge now explains itself on the object panel.
  • Rendering pass: benches line up outdoors, tent doors face their path, corner shelves sit flat against the wall, staff sit the right way round in armchairs and stand straight behind their counter.

KNOWN ISSUES

  • One setup reports rendering stalls that no other machine shows. Probes are in, and reports now carry the graphics card.
  • Three different numbers are called "stars" across the banner, the dashboard and the ranking panel. Under review.
  • The restaurant is still disabled for the alpha.
More from Camping Keeper Playtest

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Game update20 Sep 2026Alpha update #4: crash on Continue fixed, new mouse gestures (0.1.4)BUGS · Major: clicking Continue in the main menu could crash the game once a mission had all of its trophies. · Minor: moving an object no longer wipes its state. Flags keep their country, trash cans keep their contents, equipment keeps its wear. · Minor: campers no longer complain about things this version cannot build. NEW FEATURES · Hold left click on an object to move it, hold right click t…Game update18 Sep 2026Alpha update #3: Silver and Gold now visible, stuck camper fixed- Silver and Gold trophies are now visible: the objective line follows the next tier after Bronze, and a "Silver reached!" / "Gold reached!" popup appears when you climb a tier - Scenario screen reworked: one to three stars next to each mission (Bronze, Silver, Gold), a big star rating for the whole scenario, and the Play button under the map - Next scenario now needs 5 mission stars out of 9 (…Game update17 Sep 2026Alpha update #2: your saved missions come back- Loading a save made during a mission (tutorial or campaign) lost the mission itself: no objectives panel, no trophy, no next mission. Fixed. The tutorial now resumes at the step you saved on. - Saves made before this update stay as sandbox games, sorry about that: start the mission again if you were in one. - Room names now show in English ("Outdoor games 1" instead of "Jeux extérieurs 1").