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Life Altered PlaytestNewsLife Altered Playtest version 0.3.18 - Release notes
Game update

Life Altered Playtest version 0.3.18 - Release notes

Life Altered Playtest · published 14 Sep 2026, 17:48 UTC

All newsPlayers around this dateRead on Steam

Content:

  • New Team Select Screen when starting a new run. You will be able to choose one of three random boons to help you on your run.
  • New music - I completely exchanged all music in the game. While I liked the old music, it did get ony my nerves after a while and didn't quite fit the roguelike nature of the game.
  • New enemy (Siberia): Moose
  • New enemy (Siberia): Wild Boar
  • New ability: Innovation
  • Improved Game Over sequence when all party members have 0 HP.

Other:

  • Optimization, primarily in the battle scenes. The game should run smoother on lower spec machines now.
  • I remvoed the ability of the spider enemy to copy itself. I couldn't make it work and they will just be 'normal' enemies now.
  • The battle with the toad, the mosquito and the dung beetle will now be three toads with different skins (the battle logic stays the same, it's just the visuals). This is a blatant cost cutting measure as I will be able to use the mosquito and dung beetle elsewhere this way.

I should also mention that I am working on stage 3 of the game (Australia) and have added three new enemies there, but that will not be part of this update. I still need more content to publish stage 3.

More from Life Altered Playtest

Other announcements

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Game update1 Sep 2026Life Altered HotfixHotfix for violent regeneration abilityGame update1 Sep 2026Life Altered playtest version 0.3.17 - release notesAdded prompts for targeting cursor (and a toggle in settings) Fixed a bug where the rain forest repeats after beating the boss Fixed a bug where violent regeneration would not always triggerGame update28 Aug 2026Life Altered Playtest version 0.3.16 - Release notesContent changes: · Made the map smaller and boiled down the options to two routes with intersections · Question mark places will no longer randomly contain battles or ability rewards · Healing after a battle is now automatic. There is no more rest option · Instead there is an option to sacrifice dice after the battle in exchange for exogenic energy · Nerfed a lot of enemies in the rain forest s…