Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hellforged DemoNewsDemo PTR Patch Notes 0.1.15 - 0.1.17
Game update

Demo PTR Patch Notes 0.1.15 - 0.1.17

Hellforged Demo · published 4 Sep 2026, 17:08 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

A new Hellforged update is now live, bringing improved damage balancing, gameplay information, reward adjustments, performance improvements, and plenty of fixes.

Make sure your game is up to date and prepare for a new Trial that just launched!

🎮 Gameplay 🎮

  • Added a Death Recap to the death sequence, showing your recent damage sources and the enemy that dealt the killing blow.

  • Added a summary of the passive stat bonuses granted by your active minor Eternal Tree nodes.

⚖️ Balance

🛡️ Enemy Damage

Developer Note: We want defensive investment to give you more room for mistakes, not make enemies hit proportionally harder. Less-defensive builds are protected from extreme single hits, while tanks still have reasons to dodge dangerous attacks.

  • Basic attacks now have stricter damage limits. Even on the highest difficulty, a weak Skeleton can no longer kill a fully protected player with a single basic hit. Heavy attacks and clearly telegraphed abilities can still deal significantly more damage.

  • Life, Barrier, and Overlife now provide greater protection against telegraphed attacks. These attacks no longer remove the same percentage of defenses from every build, meaning that increasing your maximum defenses will reduce the percentage lost to the same hit.

  • For example, a telegraphed attack might remove 40% of a 3,000-point defense pool but only 15% of a 20,000-point pool. These values are only examples and are not fixed damage amounts.

💀 Enemies & Rewards

  • Enraged bosses now increase their movement speed, basic attack speed, and projectile speed more aggressively.

  • Rebalanced boss health and Mythic difficulty.

  • Reduced the enemy damage bonus granted by Effigies.

  • Increased Chaos Shard rewards from the Tier 4 main Rift.

  • Increased the score bonus awarded for each closed Fracture.

  • Necromancer minions no longer leave behind Necrotic Puddles when they die.

✨ Improvements

  • Japanese, Korean, Simplified Chinese, and Traditional Chinese now prioritize the appropriate regional fonts.

  • Updated the impact sounds for the Mage’s main attack.

🏆 Leaderboards

  • Runs completed with a modified version of the game are no longer submitted to the leaderboards.

🔧 Fixes

  • Attack Speed now correctly speeds up attack animations.

  • Fixed an exception that could occur when a Necromancer minion died after its summoner was gone.

  • Fixed Paladin Overcharge incorrectly receiving diminishing returns.

  • Fixed Necromancer projectiles missing the player at certain firing angles.

  • Fixed kill-triggered effects and achievement progress activating when enemies were removed without being killed.

  • Reduced performance spikes caused by Magnetic Explosion.

  • Reduced performance spikes when killing Experience Goblins.

Thank you for playing and sharing your feedback. Jump back into the Undercrypt, try the changes, and let us know what you think!

We’ll see you in Hell.

— The MoonPyre & Grindstone Teams

More from Hellforged Demo

Other announcements

All news
Game update9 Sep 2026Demo Patch Notes - 0.1.18Hey Hellforgers! ⚔️ This patch cleans up your messy inventory, smooths out the lag, and gives you an instant restart button so you can pretend that last run never happened, plus a bunch of other changes you can read about below! 🎮 Gameplay & Interface 🎮 · Instant Run Restart: Added a restart button on the end-of-run screen so you can jump right back in. · Inventory Drag & Drop: Move items by…Community31 Aug 2026100,000 Wishlists - Thank You!Hellforged has reached 100,000 wishlists on Steam! Almost exactly four months after our announcement and just three weeks after launching the demo, we’ve reached this incredible milestone. We’re deeply grateful to everyone who wishlisted the game, played the demo, shared feedback, created content, or helped spread the word. Your support means the world to our team, and we’re only getting starte…Game update14 Aug 2026Demo Patch Notes - 0.1.10The first demo patch is here! We've made some new improvements, fixes, and adjustments based on your feedback! 🎮 Gameplay 🎮 · Added detailed leaderboard tooltips showing each player's title, hero, level, difficulty, selected abilities, Chaos level, and number of completed achievements. · Added a new Window Mode setting with Windowed, Borderless, and Fullscreen options, along with improved res…