DORTS v1.1.3 - August 2026
Howdy folks! A big dump of new upgrades this week to spice things up!
Also added weekly leaderboards, a new opponent info bar, and a career mode bug fix for the Inter-Pub Knockout that was basically unreachable.
New Upgrades
- Blocker (Rare) - your darts stay in the board during the opponent's visit and can deflect theirs.
- Encore (Rare) - hit a 180 and the crowd demands more: you get a fourth dart that visit, and its score adds onto the 180.
- Overkill (Rare) - busting no longer ends your visit: keep throwing, and every point you overshoot by is added to your opponent's score.
- Jinx (Mythical) - once per leg, the first opponent dart that would win the leg bounces out and ends their visit. A guaranteed extra visit, exactly when it matters
- Stage Fright (Uncommon) - while the opponent is on a checkout, their accuracy drops 30% on every dart.
- Slow Poison (Rare) - opponent accuracy drops 4% every visit they throw, compounding for the whole leg. The longer the leg drags on, the worse they get
- Voodoo Doll (Uncommon) - every treble you hit sticks a pin in the doll: -5% opponent accuracy on their next visit, stacking per treble
- Bull Ring (Common) - the outer bull counts as a Bullseye. The whole bull is one 50-point target, and a legal finish.
- Back Door (Rare) - you can finish on any single, straight out, even from 1. Checkout bonus gold is halved
- Stopwatch (Uncommon) - the visit timer freezes while you're on a checkout. Take all the time you need to do the maths. The TV timer goes ice blue while it's frozen
- Late Starter (Common) - the visit timer doesn't start until your first throw. Free aiming time on dart one, then the clock runs
- Season Ticket (Rare) - shop rerolls are free. Works the moment you buy it, and stops if you sell it back
- Extra Pocket (Rare, consumable, max 3) - +1 upgrade slot per purchase, up to 9 total. Consumed on purchase, so it never takes a slot itself
Consumables
- Hangover Cure, Liquid Courage and Extra Pocket are now spent the moment you buy them: they never take an upgrade slot and can't be sold back. The shop, pause menu, career hub and run summary show a muted "Consumed" line for them instead of a card
Opponent Info Bar
- New card under the opponent's avatar showing their scoring and finishing accuracy (base vs current), 3-dart average, last visit, darts this leg, and every debuff currently on them (Heckler, Voodoo Doll, Stage Fright, Intimidation, The Yips, Butterfingers, mutator accuracy)
- The accuracy numbers preview their next visit, so you can see a Stage Fright or Voodoo Doll curse land before they throw
Leaderboards
- Roguelike leaderboards are now weekly. Every board resets Wednesday at 17:00 CEST
Career Mode
- The week-35 Inter-Pub Knockout is now on every pub season's calendar, season 1 included. Previously it only existed from season 2, so a season-1 champion promoted straight past it
Balance
- Speedrunner: Rare to Common
- HellyFire: Rare to Uncommon
Fixes
- Run summary merges a starter upgrade with shop-bought copies of the same upgrade into one stacked card ("Overtime x2") instead of two separate cards
- Pause menu upgrade cards shrink to fit the row when Extra Pocket pushes your cap past 6, so a full row always fits on screen. Six or fewer cards look the same as before
- Voice pack game shot clips now replace the built-in game shot call instead of playing on top of it
- Controller focus in the Controls panel: up/down navigation between rows works again
As always - thank you for playing DORTS!