
First off, thank you to everyone who has played the game and reported bugs - really appreciate it! It's been a busy week of gameplay additions and a big round of career mode fixes. Three new upgrades, a rebuilt pause menu, a gentler alternative to bounce-outs (I heard you loud and clear, T0O MANY BOUNCEOUTS!!), and career mode's tournament flow has been reworked.
Ghost (Uncommon) - your first dart each visit turns into a ghost if it lands in a treble or the bull. Later darts pass straight through it — no bounce-outs, no deflections.
Master Out (Rare) - you can finish on a treble as well as a double or bull. Max checkout extends to 180, and checkout hints will suggest treble finishes when they save you a dart (e.g. 60 → T20)
HellyFire (Rare) - trebles set their segment on fire for the rest of the leg, and the fire spreads to a neighbouring segment at the start of every visit. Any dart in a burning segment (single, double or treble) earns +50% performance score - leg score and checkouts are untouched, so it's all about the run score.
Half of all shaft-collision bounce-outs now become deflections - the dart lands slightly displaced and scores where it lands instead of dropping out for 0. Net effect: roughly half as many bounce-outs as before
New DEFLECTED! popup in the same style as the bounce-out popup
AI opponents get the same 50% deflection conversion. Butterfingers is unchanged
Rebuilt layout: your upgrade cards sit at the top with the menu directly beneath so you can easily see what upgrades you have + their descriptions
Cards are static with the description always visible - fixed the flickering tooltips on hover
New left panel with your performance score, hot tier, and your stat levels (Accuracy, Sway, etc.) with short descriptions - so you can see what your upgrades are doing to it
New right panel with the active leg mutator and any live disruptions, using the same mini cards as the HUD, with descriptions inside the card.
Big updates to career mode, especially tournaments:
Match Result card after every career match, and a Season Review & Awards screen (Your Season / Honours / Status) before the season rolls over
Next Goal strip and a rebuilt Journey tab showing your road through the tiers
Skip button in the career hub - withdraw from a calendar event or forfeit a league match you don't want to play
Grand Slam group stage now renders in the bracket screen with group standings and your fixtures. Fixed a bug where finishing the groups skipped you straight past the quarter-finals to the semis
Tournament matches always return you to the bracket screen, with a back button and Continue Tournament from the hub taking you to the bracket first
Q-School is gated behind winning the league again, not behind losing your tour card
Champions League: fixed a season skip bug, a night cursor that jumped ahead of your fixture (leaving night 9 with no opponent), and the TV scoreboard showing incorrect formats
Set-play tournaments (Dorts Open, Worlds) now record sets won instead of total legs
League end returns to the hub instead of the run summary
Season stats now track match and leg W-L; CL match-win prizes are actually paid
Fixed the career scoreboard showing "Player" instead of your character name
Fixed decimals showing in the calendar and hub stats after save/load ("3.0" wins), plus season number and champion label display
Removed the duplicate Moving Up trophy - Tour Card is now the one trophy for earning your first tour card. Old saves holding the retired trophy still count correctly in the hub
Custom reticle colour - new picker in the board COLORS section, saved with the board design and published in the workshop
Local board design limit raised from 5 to 15
Workshop preview screenshot now shows your custom text labels instead of the default DORTS branding
Full route always shows regardless of darts left in hand - on 101 with one dart left you'll now still see the 3-dart route as a target instead of nothing
Routes recompute when the score changes in ways the route didn't expect (Hide and Seek, Minefield, scoring multipliers, Inner Demon…) instead of leaving a stale suggestion on the HUD, venue boards and TV
Fixed hints suggesting a treble when an equal-value single existed (41 with favourite D16 now suggests S9 D16, not T3 D16)
Floating remaining score and checkout route cards under your avatar - late in a run a grown board can hide the venue's score TV and checkout monitor, so both are mirrored on the HUD now
All or Nothing - Copycat and Bounty Hunter score bonuses can no longer strand you on an uncheckable odd score; the bonus walks down past any dead score
All or Nothing - dead-score guard was being wiped by Hide and Seek, letting you sit on unreachable odd scores
Bounty Hunter - new BOUNTY HUNTED! slam popup on hitting the target
Thanks for playing DORTS!