
We’ve been listening to your feedback, and this update is all about cranking everything up to 11 and giving you more control over your runs.
We’ve added Challenges: contracts that introduce special rules and force you to rethink how you approach and win a run. They’re designed to push you toward different strategies and make each run play differently.
The updated demo includes two Challenges to take on.
You now get a new Cheat at the start of every new layer of Hell, instead of after defeating its boss.
This means you get your new toys earlier and have more time to build around them.
Bosses now reward you with Deck Alterations instead of Cheats.
These let you manipulate your deck and shape it around the strategy you’re building.
We’ve added new special events that give you even more ways to manipulate your deck, tweak your synergies, and steer your build in the direction you want.
This is just the start. We’re continuing to push toward more player agency, more ways to build broken strategies, and more ways to bend Hell in your favor.