
A big demo update is here, with loads of new cheats and relics, improved visuals, and plenty of fixes and improvements! We hope you enjoy trying out new tricks and combinations.
As always, we’d love to hear what you think. Your feedback, suggestions, and bug reports help us make the game better - thanks for playing!
More ways to cheat: Added new cheats, including Double Strike, Mirror, and Double Take—attack twice, copy an enemy’s hand, or choose between two replacement cards.
New relics and combinations: Expanded the relic pool with more ways to build around damage, defense, healing, and cheating.
Balance improvements: Rebalanced cheat costs, relic prices and effects, and the demo’s two challenges.
Better cheat choices: Updated cheat offers to provide more varied and useful options.
A refreshed compendium: Improved navigation with bookmarks, updated artwork and icons, and moved settings into the book.
New accessibility options: Added an easier-to-read font, larger tooltips, and separate volume control for monster voices.
Visual upgrades: Added distinctive table materials, improved lighting and shadows, and updated relic artwork.
More animated card tricks: Added and polished cheat animations, card previews, and combat feedback.
Improved sound: Updated music, ambiance, enemy audio, and card and interface sounds.
Optional community statistics: Added analytics pages for challenge progress, enemies, cheats, and relics. Gameplay data sharing is optional, and the pages are hidden by default.
Progression fixes: Fixed an issue that could lock the first challenge after quitting and restarting. Safety Net is now available from the start.
Gameplay fixes: Resolved problems with fused cards, shared cards, smaller hands, and several cheat and relic interactions.