Added sunlight and bloom effects. These can be disabled in the settings.
Added new hairstyles.
Guests now line up in a single queue while waiting to check in.
Added Journal update notifications.
The player and NPCs now face each other during conversations.
Settings can now be changed from the main menu.
Equipment can now be equipped by holding and using the item.
Enemies no longer attack the player while fishing.
Reduced cases where UI elements overlap each other.
Added an option to reset settings to their defaults.
Added a voice volume setting.
Added a day length setting.
Added a 24-hour clock option.
Increased food buff duration.
Reduced satisfaction gained from food.
Adjusted the HP restored by food.
Adjusted the crafting material requirements for some furniture.
Adjusted the satisfaction requirements for each guest room tier.
Fixed an issue where the game window could appear in an incorrect position on startup on some PCs. If this still occurs, try switching between Windowed and Fullscreen mode in the settings or restarting the game.
Fixed a bug where HP increased after loading a save.
Fixed a bug where duplicate items did not stack properly.
Added a safeguard that relocates enemies to valid positions when entering a level if they spawned in invalid locations.
Fixed various other bugs.
Here's a look at the Hair Salon, where you'll be able to change your hairstyle, and a new companion who helps you gather resources with powerful whirlwind attacks.
These features are planned for the upcoming Early Access release.
If you're looking forward to the release, please consider adding the game to your wishlist!
If you'd like to share your feedback or stay up to date with development, be sure to join our official Discord!